Abstract
IncreTable is a tabletop game inspired by the Incredible Machine. It provides a multi-modal interaction based on a bi-directional projection tabletop, digital pens, a depth camera, and custom made physical objects, while attracting users for an active participation in creating content which diffuses the boundary between the real and virtual world.
Original language | English |
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Title of host publication | ACM SIGGRAPH 2008 New Tech Demos |
DOIs | |
Publication status | Published - 2008 |
Externally published | Yes |
Event | ACM SIGGRAPH 2008 New Tech Demos - Los Angeles, CA, United States Duration: 2008 Aug 11 → 2008 Aug 15 |
Other
Other | ACM SIGGRAPH 2008 New Tech Demos |
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Country | United States |
City | Los Angeles, CA |
Period | 08/8/11 → 08/8/15 |
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Keywords
- Interaction design
- Mixed reality
- Tabletop gamingTangible user interfacesPervasive games.
ASJC Scopus subject areas
- Computer Science Applications
- Human-Computer Interaction
- Software
Cite this
IncreteTable, Bridge the gap between real and virtual worlds. / Leitner, Jacob; Brandi, Peter; Seifriend, Thomas; Haller, Michael; Yum, Kuyngdahm; Woo, Woontack; Sugimoto, Maki; Inami, Masahiko.
ACM SIGGRAPH 2008 New Tech Demos. 2008. 19.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - IncreteTable, Bridge the gap between real and virtual worlds
AU - Leitner, Jacob
AU - Brandi, Peter
AU - Seifriend, Thomas
AU - Haller, Michael
AU - Yum, Kuyngdahm
AU - Woo, Woontack
AU - Sugimoto, Maki
AU - Inami, Masahiko
PY - 2008
Y1 - 2008
N2 - IncreTable is a tabletop game inspired by the Incredible Machine. It provides a multi-modal interaction based on a bi-directional projection tabletop, digital pens, a depth camera, and custom made physical objects, while attracting users for an active participation in creating content which diffuses the boundary between the real and virtual world.
AB - IncreTable is a tabletop game inspired by the Incredible Machine. It provides a multi-modal interaction based on a bi-directional projection tabletop, digital pens, a depth camera, and custom made physical objects, while attracting users for an active participation in creating content which diffuses the boundary between the real and virtual world.
KW - Interaction design
KW - Mixed reality
KW - Tabletop gamingTangible user interfacesPervasive games.
UR - http://www.scopus.com/inward/record.url?scp=63449107495&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=63449107495&partnerID=8YFLogxK
U2 - 10.1145/1401615.1401634
DO - 10.1145/1401615.1401634
M3 - Conference contribution
AN - SCOPUS:63449107495
SN - 9781605584669
BT - ACM SIGGRAPH 2008 New Tech Demos
ER -