Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion

Yusuke Mizushina, Wataru Fujiwara, Tomoaki Sudou, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

We propose "Interactive Instant Replay" system that the user can experience previously recorded sports play with 360-degrees spherical images and haptic sensation. The user wears a HMD, holds a Haptic Racket and experience the first person sports play scene with his own coupled body motion. The system proposed in this paper could be integrated with existing television broadcasting data that can be used in large sports events such as 2020 Olympic, to experience the same sports play experience at home.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery
Pages227-228
Number of pages2
Volume11
ISBN (Print)9781450333498
DOIs
Publication statusPublished - 2015 Mar 9
Event6th Augmented Human International Conference, AH 2015 - Singapore, Singapore
Duration: 2015 Mar 92015 Mar 11

Other

Other6th Augmented Human International Conference, AH 2015
CountrySingapore
CitySingapore
Period15/3/915/3/11

Fingerprint

Sports
Television broadcasting
Helmet mounted displays
Wear of materials

Keywords

  • Augmented sports
  • Haptic interaction
  • Instant replay

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Mizushina, Y., Fujiwara, W., Sudou, T., Fernando, C. L., Minamizawa, K., & Tachi, S. (2015). Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion. In ACM International Conference Proceeding Series (Vol. 11, pp. 227-228). Association for Computing Machinery. https://doi.org/10.1145/2735711.2735778

Interactive instant replay : Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion. / Mizushina, Yusuke; Fujiwara, Wataru; Sudou, Tomoaki; Fernando, Charith Lasantha; Minamizawa, Kouta; Tachi, Susumu.

ACM International Conference Proceeding Series. Vol. 11 Association for Computing Machinery, 2015. p. 227-228.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mizushina, Y, Fujiwara, W, Sudou, T, Fernando, CL, Minamizawa, K & Tachi, S 2015, Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion. in ACM International Conference Proceeding Series. vol. 11, Association for Computing Machinery, pp. 227-228, 6th Augmented Human International Conference, AH 2015, Singapore, Singapore, 15/3/9. https://doi.org/10.1145/2735711.2735778
Mizushina Y, Fujiwara W, Sudou T, Fernando CL, Minamizawa K, Tachi S. Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion. In ACM International Conference Proceeding Series. Vol. 11. Association for Computing Machinery. 2015. p. 227-228 https://doi.org/10.1145/2735711.2735778
Mizushina, Yusuke ; Fujiwara, Wataru ; Sudou, Tomoaki ; Fernando, Charith Lasantha ; Minamizawa, Kouta ; Tachi, Susumu. / Interactive instant replay : Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion. ACM International Conference Proceeding Series. Vol. 11 Association for Computing Machinery, 2015. pp. 227-228
@inproceedings{50f3331f8eed4d908e7ebd1d12f4a327,
title = "Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion",
abstract = "We propose {"}Interactive Instant Replay{"} system that the user can experience previously recorded sports play with 360-degrees spherical images and haptic sensation. The user wears a HMD, holds a Haptic Racket and experience the first person sports play scene with his own coupled body motion. The system proposed in this paper could be integrated with existing television broadcasting data that can be used in large sports events such as 2020 Olympic, to experience the same sports play experience at home.",
keywords = "Augmented sports, Haptic interaction, Instant replay",
author = "Yusuke Mizushina and Wataru Fujiwara and Tomoaki Sudou and Fernando, {Charith Lasantha} and Kouta Minamizawa and Susumu Tachi",
year = "2015",
month = "3",
day = "9",
doi = "10.1145/2735711.2735778",
language = "English",
isbn = "9781450333498",
volume = "11",
pages = "227--228",
booktitle = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",

}

TY - GEN

T1 - Interactive instant replay

T2 - Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion

AU - Mizushina, Yusuke

AU - Fujiwara, Wataru

AU - Sudou, Tomoaki

AU - Fernando, Charith Lasantha

AU - Minamizawa, Kouta

AU - Tachi, Susumu

PY - 2015/3/9

Y1 - 2015/3/9

N2 - We propose "Interactive Instant Replay" system that the user can experience previously recorded sports play with 360-degrees spherical images and haptic sensation. The user wears a HMD, holds a Haptic Racket and experience the first person sports play scene with his own coupled body motion. The system proposed in this paper could be integrated with existing television broadcasting data that can be used in large sports events such as 2020 Olympic, to experience the same sports play experience at home.

AB - We propose "Interactive Instant Replay" system that the user can experience previously recorded sports play with 360-degrees spherical images and haptic sensation. The user wears a HMD, holds a Haptic Racket and experience the first person sports play scene with his own coupled body motion. The system proposed in this paper could be integrated with existing television broadcasting data that can be used in large sports events such as 2020 Olympic, to experience the same sports play experience at home.

KW - Augmented sports

KW - Haptic interaction

KW - Instant replay

UR - http://www.scopus.com/inward/record.url?scp=84954171291&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84954171291&partnerID=8YFLogxK

U2 - 10.1145/2735711.2735778

DO - 10.1145/2735711.2735778

M3 - Conference contribution

AN - SCOPUS:84954171291

SN - 9781450333498

VL - 11

SP - 227

EP - 228

BT - ACM International Conference Proceeding Series

PB - Association for Computing Machinery

ER -