Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion

Yusuke Mizushina, Wataru Fujiwara, Tomoaki Sudou, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

We propose "Interactive Instant Replay" system that the user can experience previously recorded sports play with 360-degrees spherical images and haptic sensation. The user wears a HMD, holds a Haptic Racket and experience the first person sports play scene with his own coupled body motion. The system proposed in this paper could be integrated with existing television broadcasting data that can be used in large sports events such as 2020 Olympic, to experience the same sports play experience at home.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery
Pages227-228
Number of pages2
Volume11
ISBN (Print)9781450333498
DOIs
Publication statusPublished - 2015 Mar 9
Event6th Augmented Human International Conference, AH 2015 - Singapore, Singapore
Duration: 2015 Mar 92015 Mar 11

Other

Other6th Augmented Human International Conference, AH 2015
CountrySingapore
CitySingapore
Period15/3/915/3/11

Keywords

  • Augmented sports
  • Haptic interaction
  • Instant replay

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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  • Cite this

    Mizushina, Y., Fujiwara, W., Sudou, T., Fernando, C. L., Minamizawa, K., & Tachi, S. (2015). Interactive instant replay: Sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion. In ACM International Conference Proceeding Series (Vol. 11, pp. 227-228). Association for Computing Machinery. https://doi.org/10.1145/2735711.2735778