Investigation of the effects of nonverbal information on werewolf

Daisuke Katagami, Shono Takaku, Michimasa Inaba, Hirotaka Osawa, Kosuke Shinoda, Junji Nishino, Fujio Toriumi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

Werewolf is one of the popular communication games all over the world. It treats ambiguity of human discussion including the utterances, gestures and facial expressions in a broad sense. In this research, we pay attention to this imperfect information game werewolf. The purpose of the research is to develop an intelligent agent 'AI werewolf' which is enabled to naturally play werewolf with human. This paper aims to investigate how behavior contribute to victory of own-side players by using machine learning as a first step. As the results of investigation and analysis of the playing movie, we found that nonverbal information in the game of werewolf has importance to winning or losing the game.

Original languageEnglish
Title of host publicationProceedings of the 2014 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages982-987
Number of pages6
ISBN (Electronic)9781479920723
DOIs
Publication statusPublished - 2014 Sept 4
Externally publishedYes
Event2014 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2014 - Beijing, China
Duration: 2014 Jul 62014 Jul 11

Publication series

NameIEEE International Conference on Fuzzy Systems
ISSN (Print)1098-7584

Conference

Conference2014 IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2014
Country/TerritoryChina
CityBeijing
Period14/7/614/7/11

ASJC Scopus subject areas

  • Software
  • Theoretical Computer Science
  • Artificial Intelligence
  • Applied Mathematics

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