Invisible Interface for the Immersive Virtual World

Tetsuro Ogi, Toshio Yamada, Koji Yamamoto, Michitaka Hirose

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

Immersive projection technologies such as CAVE can generate a high presence virtual world. However, it is difficult for the user to experience the immersive virtual world in the real workplace, such as the design room or the conference room, because this type of display system requires a large space in order to install the screen. In this study, an invisible interface was developed for the immersive virtual world by integrating a transparent immersive projection display and cellular phone interface technologies. By using this system, the user in the real world can experience the high presence virtual world in an immersive environment. This system was applied to several fields of application, such as augmented reality and telecommunications.

Original languageEnglish
Title of host publicationProceedings of the 7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001
EditorsB. Froehlich, J. Deisinger, H.-J. Bullinger
PublisherThe Eurographics Association
ISBN (Electronic)3211836713, 9783211836712
Publication statusPublished - 2001
Externally publishedYes
Event7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001 - Stuttgart, Germany
Duration: 2001 May 162001 May 18

Publication series

NameProceedings of the 7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001

Conference

Conference7th EG Workshop on Virtual Environments and 5th Immersive Projection Technology Workshop, EGVE-IPT 2001
Country/TerritoryGermany
CityStuttgart
Period01/5/1601/5/18

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction

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