Learning patterns: A pattern language for creative learning II

Takashi Iba, Toko Miyake

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

In this paper we present a pattern language for learners who want to learn better without killing their creativity. In order to tell a 'knack' about the way of learning we apply the method of pattern language, which was originally proposed in architectural design and became famous in software design. Our proposed pattern language for creative learners, which we named "Learning Patterns," consists of 40 patterns. Each pattern is described in the same format; pattern number, pattern name, introduction, illustration, context, problem, forces, solution, actions, and related patterns. Although Learning patterns were originally developed in order to support learning of university students, we think it can be applied to any learners in various situations like engineering, business, science, and everyday life due to their fine abstract descriptions as a pattern language. In this paper, we show the overview of the 40 patterns and four patterns in detail. Note that other five patterns have been presented in our previous paper at PLoP09 [1].

Original languageEnglish
Title of host publicationAsianPLoP 2010 - 1st Asian Conference on Pattern Languages of Programs, Proceedings
DOIs
Publication statusPublished - 2010
Event1st Asian Conference on Pattern Languages of Programs, AsianPLoP 2010 - Tokyo, Japan
Duration: 2010 Mar 162010 Mar 17

Publication series

NameACM International Conference Proceeding Series

Other

Other1st Asian Conference on Pattern Languages of Programs, AsianPLoP 2010
Country/TerritoryJapan
CityTokyo
Period10/3/1610/3/17

Keywords

  • Learning
  • Pattern language

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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