Abstract
In this paper we present a pattern language for learners who want to learn better without killing their creativity. In order to tell a 'knack' about the way of learning we apply the method of pattern language, which was originally proposed in architectural design and became famous in software design. Our proposed pattern language for creative learners, which we named "Learning Patterns," consists of 40 patterns. Each pattern is described in the same format; pattern number, pattern name, introduction, illustration, context, problem, forces, solution, actions, and related patterns. Although Learning patterns were originally developed in order to support learning of university students, we think it can be applied to any learners in various situations like engineering, business, science, and everyday life due to their fine abstract descriptions as a pattern language. In this paper, we show the overview of the 40 patterns and four patterns in detail. Note that other five patterns have been presented in our previous paper at PLoP09 [1].
Original language | English |
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Title of host publication | ACM International Conference Proceeding Series |
DOIs | |
Publication status | Published - 2010 |
Event | 1st Asian Conference on Pattern Languages of Programs, AsianPLoP 2010 - Tokyo, Japan Duration: 2010 Mar 16 → 2010 Mar 17 |
Other
Other | 1st Asian Conference on Pattern Languages of Programs, AsianPLoP 2010 |
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Country | Japan |
City | Tokyo |
Period | 10/3/16 → 10/3/17 |
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Keywords
- Learning
- Pattern language
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software
Cite this
Learning patterns : A pattern language for creative learning II. / Iba, Takashi; Miyake, Toko.
ACM International Conference Proceeding Series. 2010.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Learning patterns
T2 - A pattern language for creative learning II
AU - Iba, Takashi
AU - Miyake, Toko
PY - 2010
Y1 - 2010
N2 - In this paper we present a pattern language for learners who want to learn better without killing their creativity. In order to tell a 'knack' about the way of learning we apply the method of pattern language, which was originally proposed in architectural design and became famous in software design. Our proposed pattern language for creative learners, which we named "Learning Patterns," consists of 40 patterns. Each pattern is described in the same format; pattern number, pattern name, introduction, illustration, context, problem, forces, solution, actions, and related patterns. Although Learning patterns were originally developed in order to support learning of university students, we think it can be applied to any learners in various situations like engineering, business, science, and everyday life due to their fine abstract descriptions as a pattern language. In this paper, we show the overview of the 40 patterns and four patterns in detail. Note that other five patterns have been presented in our previous paper at PLoP09 [1].
AB - In this paper we present a pattern language for learners who want to learn better without killing their creativity. In order to tell a 'knack' about the way of learning we apply the method of pattern language, which was originally proposed in architectural design and became famous in software design. Our proposed pattern language for creative learners, which we named "Learning Patterns," consists of 40 patterns. Each pattern is described in the same format; pattern number, pattern name, introduction, illustration, context, problem, forces, solution, actions, and related patterns. Although Learning patterns were originally developed in order to support learning of university students, we think it can be applied to any learners in various situations like engineering, business, science, and everyday life due to their fine abstract descriptions as a pattern language. In this paper, we show the overview of the 40 patterns and four patterns in detail. Note that other five patterns have been presented in our previous paper at PLoP09 [1].
KW - Learning
KW - Pattern language
UR - http://www.scopus.com/inward/record.url?scp=84867706262&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84867706262&partnerID=8YFLogxK
U2 - 10.1145/2371736.2371742
DO - 10.1145/2371736.2371742
M3 - Conference contribution
AN - SCOPUS:84867706262
SN - 9781450301268
BT - ACM International Conference Proceeding Series
ER -