Learning patterns III: A pattern language for creative learning

Takashi Iba, Mami Sakamoto

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

In this paper we present a pattern language for creative learning, which we named "Learning Patterns." The Learning Patterns consists of 40 patterns describing practical knowledge for problem finding and problem solving in learning are presented. It provides an opportunity for learners to know ways that they have not experienced, but that are known as good ways, and also it encourages learners to talk about their ways for learning in their group or community. In this paper, we show the following ten patterns from the Learning Patterns: Design Your Learning, Making Opportunities, Creative Project, Open-Process Learning, Embodied Skills, Language Shower, Tangible Piles, Thinking in Action, Prototyping, and Field Diving. Note that other patterns have been presented in PLoP2009 and AsianPLoP2010.

Original languageEnglish
Title of host publicationPLoP 2011 Conference Proceedings - 18th Conference on Pattern Languages of Programs
PublisherAssociation for Computing Machinery
ISBN (Print)9781450312837
DOIs
Publication statusPublished - 2011
Event18th Conference on Pattern Languages of Programs, PLoP 2011 - Portland, OR, United States
Duration: 2011 Oct 212011 Oct 23

Publication series

NameACM International Conference Proceeding Series

Other

Other18th Conference on Pattern Languages of Programs, PLoP 2011
Country/TerritoryUnited States
CityPortland, OR
Period11/10/2111/10/23

Keywords

  • Creativity
  • Education
  • Learning
  • Pattern language

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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