Abstract
Adrian David Cheok, Masa Inakage and Newton Lee emphasize the value of entertainment as a key driver for the development of technology. They feel that the use of embodied interaction between humans and computation both is now proposed with the aim of providing novel interactive-computer mixed-reality entertainment. Social and physical interactive paradigms for mixed reality involve the elements of ubiquitous computing, tangible interfaces and interaction, as well as social computing. They bring the opportunity of interaction and entertainment through and with the environment, rather than only on a desktop computer with keyboard and mouse in addition to incorporating the sociological organization of interactive behavior and a deeper feeling communication. Together with the highly dynamic nature of computer simulations, the upcoming use of the multi-sensual presentation capabilities of entertainment technology has the potential to provide a much more inversive and rich gaming situation than present gaming systems.
Original language | English |
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Article number | 5 |
Journal | Computers in Entertainment |
Volume | 9 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2011 Jul |
Externally published | Yes |
ASJC Scopus subject areas
- Computer Science Applications