Abstract
In order for volume rendering to convey the features of a given volume dataset effectively, it is required to design the illumination environment with which we can provide enriched depth cues for the rendered features, as well as to specify the transfer functions which emphasize the features, to locate the viewpoint in such a way as to minimize the occlusion artifacts among the projected features. In this paper, we strive to extend the conventional illumination entropy-based framework for surface models to come up with a novel method for finding an optimal location of light source for further enhancing differential topology features embedded within the volume. The feasibility of the proposed method is empirically proven through several experiments with practical datasets for the case with a single parallel light source. The extensibility of the method to the problem of multi light sources placement is also discussed.
Original language | English |
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Pages (from-to) | 459-470 |
Number of pages | 12 |
Journal | Journal of the Institute of Image Electronics Engineers of Japan |
Volume | 38 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2009 Jan |
Keywords
- differential topology
- illumination design
- illumination entropy
- volume rendering
- volume visualization
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Electrical and Electronic Engineering