Measuring error on 3D meshes using pixel division

Kohji Inagaki, Masahiro Okuda, Masaaki Ikehara, Shin Ichi Takahashi

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    In general, highly detailed 3D meshes are often large and time-consuming to download. In order to address the problem, the amount of 3D data is reduced by decimating triangles that has little influence on visual quality. However, since few schemes for quantitative evaluation have been established yet, subjective evaluation is often used. While 1D and 2D digital signals exist only on sampling points, there is no "sampling points" in 3D meshes that makes it difficult to evaluate the differences of two meshes. In this paper, a computational scheme to measure the error between two meshes is proposed. The error is measured by dividing 3D meshes into some 2D planes and then further segmenting the 2D planes to pixels. Our algorithm handles not only the geometric error but also color differences.

    Original languageEnglish
    Title of host publication2001 IEEE Fourth Workshop on Multimedia Signal Processing
    EditorsJ.-L. Dugelay, K. Rose, J.-L. Dugelay, K. Rose
    Pages281-286
    Number of pages6
    Publication statusPublished - 2001 Dec 1
    Event2001 IEEE fourth Workshop on Multimedia Signal Processing - Cannes, France
    Duration: 2001 Oct 32001 Oct 5

    Publication series

    Name2001 IEEE Fourth Workshop on Multimedia Signal Processing

    Other

    Other2001 IEEE fourth Workshop on Multimedia Signal Processing
    CountryFrance
    CityCannes
    Period01/10/301/10/5

    Keywords

    • Approximation Error
    • Mesh Simplification
    • Meshes
    • Segmentation

    ASJC Scopus subject areas

    • Engineering(all)

    Fingerprint Dive into the research topics of 'Measuring error on 3D meshes using pixel division'. Together they form a unique fingerprint.

    Cite this