Milk supply chain management game for waste reduction

Mizuho Sato, Hajime Mizuyama, Masaru Nakano

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In the Japanese milk supply chain, a huge quantity of milk is wasted every year. This wastage is a combination of several factors, including a decreasing trend of milk consumption, opposite seasonal tendencies of milk supply and demand, purchasing behavior of consumers, and current business practices in the milk supply chain. Each milk package has a best-before date of approximately 15 days after production, after which retailers cannot sell the package. Packaged milk cannot be delivered to any supermarket after the corresponding sell-by date, which is set to be a third of the period between its production and best-before date. Furthermore, any milk packages with a specific best-before date may no longer be delivered if at least one package with a further best-before date has been shipped. The effects of such factors on wastage are mediated by various interacting decisions made by stakeholders in the milk supply chain. As a result, the mechanism of how milk wastage occurs, and devising effective countermeasures to limit the waste, cannot be easily understood. Thus, to investigate the mechanism and to test the effectiveness of potential countermeasures to limit the waste, we have developed an original simulation game that simulates the manner in which a milk supply chain operates as a result of the interacting decisions made by its stakeholders. In the resulting game, dairy farmers and consumers are modeled by computer agents and the roles of milk manufacturers and supermarkets are taken by human players.

Original languageEnglish
Title of host publicationIntersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers
PublisherSpringer Verlag
Pages302-314
Number of pages13
ISBN (Print)9783319787947
DOIs
Publication statusPublished - 2018 Jan 1
Event21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016 - Melbourne, Australia
Duration: 2016 Sep 262016 Sep 29

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10711 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016
CountryAustralia
CityMelbourne
Period16/9/2616/9/29

Fingerprint

Supply Chain Management
Supply chain management
Date
Supply Chain
Game
Countermeasures
Supply chains
Purchasing
Milk
Dairies
Simulation

Keywords

  • Milk industry
  • Supermarket
  • Supply chain
  • Waste

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Sato, M., Mizuyama, H., & Nakano, M. (2018). Milk supply chain management game for waste reduction. In Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers (pp. 302-314). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10711 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-78795-4_21

Milk supply chain management game for waste reduction. / Sato, Mizuho; Mizuyama, Hajime; Nakano, Masaru.

Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers. Springer Verlag, 2018. p. 302-314 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10711 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Sato, M, Mizuyama, H & Nakano, M 2018, Milk supply chain management game for waste reduction. in Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10711 LNCS, Springer Verlag, pp. 302-314, 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Melbourne, Australia, 16/9/26. https://doi.org/10.1007/978-3-319-78795-4_21
Sato M, Mizuyama H, Nakano M. Milk supply chain management game for waste reduction. In Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers. Springer Verlag. 2018. p. 302-314. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-78795-4_21
Sato, Mizuho ; Mizuyama, Hajime ; Nakano, Masaru. / Milk supply chain management game for waste reduction. Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers. Springer Verlag, 2018. pp. 302-314 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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