TY - GEN
T1 - Milk supply chain management game for waste reduction
AU - Sato, Mizuho
AU - Mizuyama, Hajime
AU - Nakano, Masaru
N1 - Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - In the Japanese milk supply chain, a huge quantity of milk is wasted every year. This wastage is a combination of several factors, including a decreasing trend of milk consumption, opposite seasonal tendencies of milk supply and demand, purchasing behavior of consumers, and current business practices in the milk supply chain. Each milk package has a best-before date of approximately 15 days after production, after which retailers cannot sell the package. Packaged milk cannot be delivered to any supermarket after the corresponding sell-by date, which is set to be a third of the period between its production and best-before date. Furthermore, any milk packages with a specific best-before date may no longer be delivered if at least one package with a further best-before date has been shipped. The effects of such factors on wastage are mediated by various interacting decisions made by stakeholders in the milk supply chain. As a result, the mechanism of how milk wastage occurs, and devising effective countermeasures to limit the waste, cannot be easily understood. Thus, to investigate the mechanism and to test the effectiveness of potential countermeasures to limit the waste, we have developed an original simulation game that simulates the manner in which a milk supply chain operates as a result of the interacting decisions made by its stakeholders. In the resulting game, dairy farmers and consumers are modeled by computer agents and the roles of milk manufacturers and supermarkets are taken by human players.
AB - In the Japanese milk supply chain, a huge quantity of milk is wasted every year. This wastage is a combination of several factors, including a decreasing trend of milk consumption, opposite seasonal tendencies of milk supply and demand, purchasing behavior of consumers, and current business practices in the milk supply chain. Each milk package has a best-before date of approximately 15 days after production, after which retailers cannot sell the package. Packaged milk cannot be delivered to any supermarket after the corresponding sell-by date, which is set to be a third of the period between its production and best-before date. Furthermore, any milk packages with a specific best-before date may no longer be delivered if at least one package with a further best-before date has been shipped. The effects of such factors on wastage are mediated by various interacting decisions made by stakeholders in the milk supply chain. As a result, the mechanism of how milk wastage occurs, and devising effective countermeasures to limit the waste, cannot be easily understood. Thus, to investigate the mechanism and to test the effectiveness of potential countermeasures to limit the waste, we have developed an original simulation game that simulates the manner in which a milk supply chain operates as a result of the interacting decisions made by its stakeholders. In the resulting game, dairy farmers and consumers are modeled by computer agents and the roles of milk manufacturers and supermarkets are taken by human players.
KW - Milk industry
KW - Supermarket
KW - Supply chain
KW - Waste
UR - http://www.scopus.com/inward/record.url?scp=85045436928&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85045436928&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-78795-4_21
DO - 10.1007/978-3-319-78795-4_21
M3 - Conference contribution
AN - SCOPUS:85045436928
SN - 9783319787947
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 302
EP - 314
BT - Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the 1st Australasian Simulation Congress, ASC 2016, Revised Selected Papers
A2 - Wardaszko, Marcin
A2 - Meijer, Sebastiaan
A2 - Leigh, Elyssebeth
A2 - Naweed, Anjum
PB - Springer Verlag
T2 - 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016
Y2 - 26 September 2016 through 29 September 2016
ER -