MMSports'22: 5th International ACM Workshop on Multimedia Content Analysis in Sports

Hideo Saito, Thomas B. Moeslund, Rainer Lienhart

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The fifth ACM International Workshop on Multimedia Content Analysis in Sports (ACM MMSports'22) is part of the ACM International Conference on Multimedia 2022 (ACM Multimedia 2022). After two years of pure virtual MMSports workshops due to COVID-19, MMSports'22 is held on-site again. The goal of this workshop is to bring together researchers and practitioners from academia and industry to address challenges and report progress in mining, analyzing, understanding, and visualizing multimedia/multimodal data in sports, sports broadcasts, sports games and sports medicine. The combination of sports and modern technology offers a novel and intriguing field of research with promising approaches for visual broadcast augmentation and understanding, for statistical analysis and evaluation, and for sensor fusion during workouts as well as competitions. There is a lack of research communities focusing on the fusion of multiple modalities. We are helping to close this research gap with this workshop series on multimedia content analysis in sports. Related Workshop Proceedings are available in the ACM DL at: https://dl.acm.org/doi/proceedings/10.1145/3552437.

Original languageEnglish
Title of host publicationMM 2022 - Proceedings of the 30th ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages7386-7388
Number of pages3
ISBN (Electronic)9781450392037
DOIs
Publication statusPublished - 2022 Oct 10
Event30th ACM International Conference on Multimedia, MM 2022 - Lisboa, Portugal
Duration: 2022 Oct 102022 Oct 14

Publication series

NameMM 2022 - Proceedings of the 30th ACM International Conference on Multimedia

Conference

Conference30th ACM International Conference on Multimedia, MM 2022
Country/TerritoryPortugal
CityLisboa
Period22/10/1022/10/14

Keywords

  • multimedia/multimodal sensor fusion in sports/ sports medicine/sport games/sports broadcasts
  • multimedia/multimodal statistical analysis and evaluation in sports/sports medicine/sports games/sports broadcasts
  • multimedia/multimodal understanding in sports/sports medicine/sports games/sports broadcasts
  • multimodal content analysis
  • visual broadcast augmentation

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'MMSports'22: 5th International ACM Workshop on Multimedia Content Analysis in Sports'. Together they form a unique fingerprint.

Cite this