@inproceedings{377156fa29c249f7b4571780d4497c25,
title = "Movement design of a life-like agent for the werewolf game",
abstract = "In this research, we target at the interactive communication game 'werewolf' with a subject of research. Werewolf is a popular party game all over the world, and the relevance studies have been advanced in recent years. However, the life-like agent who does werewolf has not been developed. Therefore the purpose of this research is to analyze non-verbal information from movies which play the werewolf with face-to-face communication and to make clear the impression for others by the movements of players in the game. Moreover, we verify whether the life-like agent gives an impression like human in werewolf game by mounting the movements on a life-like agent.",
keywords = "AIwolf, life-like agent, werewolf",
author = "Daisuke Katagami and Masashi Kanazawa and Fujio Toriumi and Hirotaka Osawa and Michimasa Inaba and Kosuke Shinoda",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE.; IEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2015 ; Conference date: 02-08-2015 Through 05-08-2015",
year = "2015",
month = nov,
day = "25",
doi = "10.1109/FUZZ-IEEE.2015.7338087",
language = "English",
series = "IEEE International Conference on Fuzzy Systems",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Adnan Yazici and Pal, {Nikhil R.} and Hisao Ishibuchi and Bulent Tutmez and Chin-Teng Lin and Sousa, {Joao M. C.} and Uzay Kaymak and Trevor Martin",
booktitle = "FUZZ-IEEE 2015 - IEEE International Conference on Fuzzy Systems",
}