TY - GEN
T1 - Negotiation in Hidden Identity
T2 - 12th International Workshop on Automated Negotiations, ACAN 2019 held in conjunction with International Joint Conference on Artificial Intelligence, IJCAI 2019
AU - Osawa, Hirotaka
AU - Otsuki, Takashi
AU - Aranha, Claus
AU - Toriumi, Fujio
N1 - Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2021
Y1 - 2021
N2 - The automation of complex negotiations is required to coordinate various AIs. In complex negotiations, the goals of each agent may not be shared because some agents may benefit from not disclosing their own information during negotiation. This uncooperative situation requires an agent to have the ability to infer the intention of the others from the communication, and also to persuade the others through communication. Such negotiation in hidden identity is a pioneering area on negotiation research. In the past, the authors have proposed an AI competition in the Werewolf game in order to research negotiation in hidden identity. To eliminate noise caused by the difficulty of handling natural language, it is necessary to create a model of communication between agents in such a competition. In this paper, we analyze the elements necessary for communication between agents in the Werewolf game and design the protocol between agents based on this analysis.
AB - The automation of complex negotiations is required to coordinate various AIs. In complex negotiations, the goals of each agent may not be shared because some agents may benefit from not disclosing their own information during negotiation. This uncooperative situation requires an agent to have the ability to infer the intention of the others from the communication, and also to persuade the others through communication. Such negotiation in hidden identity is a pioneering area on negotiation research. In the past, the authors have proposed an AI competition in the Werewolf game in order to research negotiation in hidden identity. To eliminate noise caused by the difficulty of handling natural language, it is necessary to create a model of communication between agents in such a competition. In this paper, we analyze the elements necessary for communication between agents in the Werewolf game and design the protocol between agents based on this analysis.
KW - Agent communication protocol
KW - Hidden identity
KW - Werewolf game
UR - http://www.scopus.com/inward/record.url?scp=85111075053&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85111075053&partnerID=8YFLogxK
U2 - 10.1007/978-981-16-0471-3_6
DO - 10.1007/978-981-16-0471-3_6
M3 - Conference contribution
AN - SCOPUS:85111075053
SN - 9789811604706
T3 - Studies in Computational Intelligence
SP - 87
EP - 102
BT - Recent Advances in Agent-based Negotiation - Formal Models and Human Aspects
A2 - Aydoğan, Reyhan
A2 - Ito, Takayuki
A2 - Moustafa, Ahmed
A2 - Otsuka, Takanobu
A2 - Zhang, Minjie
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 10 August 2019 through 13 August 2019
ER -