TY - JOUR
T1 - Observability of partners’ past play and cooperation
T2 - Experimental evidence
AU - Kamei, Kenju
AU - Kobayashi, Hajime
AU - Tse, Tiffany Tsz Kwan
N1 - Funding Information:
The authors thank Yuki Hamada for her help in conducting the experiment at Osaka University. This work was supported by the Joint Usage and Joint Research Center program of Research Institute for Socionetwork Strategies, Kansai University. The financial support from the Japan Society for the Promotion of Science (KAKENHI Grant Numbers JP18K01526 and JP20H05631) is also gratefully acknowledged.
Funding Information:
The authors thank Yuki Hamada for her help in conducting the experiment at Osaka University. This work was supported by the Joint Usage and Joint Research Center program of Research Institute for Socionetwork Strategies, Kansai University . The financial support from the Japan Society for the Promotion of Science (KAKENHI Grant Numbers JP18K01526 and JP20H05631 ) is also gratefully acknowledged.
Publisher Copyright:
© 2021 Elsevier B.V.
PY - 2022/1
Y1 - 2022/1
N2 - The observability of partners’ past play is known to theoretically improve cooperation in an infinitely repeated prisoner's dilemma game under random matching. This paper presents evidence from an incentivized experiment that reputational information per se may not improve cooperation. A structural estimation suggests that a certain percentage of players act according to the “Always Defect” strategy, whether or not the reputational information is available. The remaining players adopt available cooperative strategies: specifically, the tit-for-tat strategy when reputational information is not available, and a strategy that conditions on the matched partner's past play when reputational information is available.
AB - The observability of partners’ past play is known to theoretically improve cooperation in an infinitely repeated prisoner's dilemma game under random matching. This paper presents evidence from an incentivized experiment that reputational information per se may not improve cooperation. A structural estimation suggests that a certain percentage of players act according to the “Always Defect” strategy, whether or not the reputational information is available. The remaining players adopt available cooperative strategies: specifically, the tit-for-tat strategy when reputational information is not available, and a strategy that conditions on the matched partner's past play when reputational information is available.
KW - Cooperation
KW - Experiment
KW - Infinitely repeated prisoner's dilemma game
KW - Reputation
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U2 - 10.1016/j.econlet.2021.110186
DO - 10.1016/j.econlet.2021.110186
M3 - Article
AN - SCOPUS:85121442901
SN - 0165-1765
VL - 210
JO - Economics Letters
JF - Economics Letters
M1 - 110186
ER -