TY - JOUR
T1 - On-line free-viewpoint video
T2 - From single to multiple view rendering
AU - Nozick, Vincent
AU - Saito, Hideo
N1 - Funding Information:
Manuscript received December 25, 2007; revised March 18, 2008. This work was supported by Foundation of Technology Supporting the Creation of Digital Media Contents project (CREST, JST), Japan. *Corresponding author: nozick@ozawa.ics.keio.ac.jp
PY - 2008/7
Y1 - 2008/7
N2 - In recent years, many image-based rendering techniques have advanced from static to dynamic scenes and thus become video-based rendering (VBR) methods. But actually, only few of them can render new views on-line. We present a new VBR system that creates new views of a dynamic scene in live. This system provides high quality images and does not require any background subtraction. Our method follows a plane-sweep approach and reaches real-time rendering using consumer graphic hardware, graphics processing unit (GPU). Only one computer is used for both acquisition and rendering. The video stream acquisition is performed by at least 3 webcams. We propose an additional video stream management that extends the number of webcams to 10 or more. These considerations make our system low-cost and hence accessible for everyone. We also present an adaptation of our plane-sweep method to create simultaneously multiple views of the scene in real-time. Our system is especially designed for stereovision using autostereoscopic displays. The new views are computed from 4 webcams connected to a computer and are compressed in order to be transfered to the mobile phone. Due to GPU programming, our method provides up to 16 images of the scene in real-time. The use of both GPU and CPU makes this method work on only one consumer grade computer.
AB - In recent years, many image-based rendering techniques have advanced from static to dynamic scenes and thus become video-based rendering (VBR) methods. But actually, only few of them can render new views on-line. We present a new VBR system that creates new views of a dynamic scene in live. This system provides high quality images and does not require any background subtraction. Our method follows a plane-sweep approach and reaches real-time rendering using consumer graphic hardware, graphics processing unit (GPU). Only one computer is used for both acquisition and rendering. The video stream acquisition is performed by at least 3 webcams. We propose an additional video stream management that extends the number of webcams to 10 or more. These considerations make our system low-cost and hence accessible for everyone. We also present an adaptation of our plane-sweep method to create simultaneously multiple views of the scene in real-time. Our system is especially designed for stereovision using autostereoscopic displays. The new views are computed from 4 webcams connected to a computer and are compressed in order to be transfered to the mobile phone. Due to GPU programming, our method provides up to 16 images of the scene in real-time. The use of both GPU and CPU makes this method work on only one consumer grade computer.
KW - Autostereoscopic
KW - Free-viewpoint video
KW - Graphics processing unit (GPU)
KW - Stereovision
KW - Video-based rendering (VBR)
KW - View interpolation
KW - Webcam
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U2 - 10.1007/s11633-008-0257-y
DO - 10.1007/s11633-008-0257-y
M3 - Article
AN - SCOPUS:47249087817
SN - 1476-8186
VL - 5
SP - 257
EP - 267
JO - International Journal of Automation and Computing
JF - International Journal of Automation and Computing
IS - 3
ER -