Onigokko

A pervasive tag game for spatial thinking

Wanglin Yan, Tatsuya Maeda, Akihiro Oba, Chisho Ueda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This article considers the development of a traditional Japanese tag game, Onigokko in terms of critical spatial thinking. Cameraembedded GPS mobile phones are used as a tool for positioning, touching, and communicating. A web server is used for planning games, monitoring the movements of teams and sharing information among players. Using city streets or country villages as playgrounds, team members collect points by visiting checkpoints and touching (i.e. taking photographs) enemy teams. Real-time communications by mobile phones enable players to think spatially and move strategically. The experiment demonstrates that the system functions well. The game is perceived as thrilling and is therefore able to foster a remarkable improvement in critical spatial thinking.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
DOIs
Publication statusPublished - 2011
Event2nd International Conference on Computing for Geospatial Research and Applications, COM.Geo 2011 - Washington, DC, United States
Duration: 2011 May 232011 May 25

Other

Other2nd International Conference on Computing for Geospatial Research and Applications, COM.Geo 2011
CountryUnited States
CityWashington, DC
Period11/5/2311/5/25

Fingerprint

Mobile phones
Global positioning system
Servers
Planning
Monitoring
Communication
Experiments

Keywords

  • Location-aware
  • Mobile phone
  • Pervasive game
  • Spatial thinking

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Yan, W., Maeda, T., Oba, A., & Ueda, C. (2011). Onigokko: A pervasive tag game for spatial thinking. In ACM International Conference Proceeding Series [40] https://doi.org/10.1145/1999320.1999361

Onigokko : A pervasive tag game for spatial thinking. / Yan, Wanglin; Maeda, Tatsuya; Oba, Akihiro; Ueda, Chisho.

ACM International Conference Proceeding Series. 2011. 40.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Yan, W, Maeda, T, Oba, A & Ueda, C 2011, Onigokko: A pervasive tag game for spatial thinking. in ACM International Conference Proceeding Series., 40, 2nd International Conference on Computing for Geospatial Research and Applications, COM.Geo 2011, Washington, DC, United States, 11/5/23. https://doi.org/10.1145/1999320.1999361
Yan W, Maeda T, Oba A, Ueda C. Onigokko: A pervasive tag game for spatial thinking. In ACM International Conference Proceeding Series. 2011. 40 https://doi.org/10.1145/1999320.1999361
Yan, Wanglin ; Maeda, Tatsuya ; Oba, Akihiro ; Ueda, Chisho. / Onigokko : A pervasive tag game for spatial thinking. ACM International Conference Proceeding Series. 2011.
@inproceedings{f4e91e363c364aed8f8ae204d1540a67,
title = "Onigokko: A pervasive tag game for spatial thinking",
abstract = "This article considers the development of a traditional Japanese tag game, Onigokko in terms of critical spatial thinking. Cameraembedded GPS mobile phones are used as a tool for positioning, touching, and communicating. A web server is used for planning games, monitoring the movements of teams and sharing information among players. Using city streets or country villages as playgrounds, team members collect points by visiting checkpoints and touching (i.e. taking photographs) enemy teams. Real-time communications by mobile phones enable players to think spatially and move strategically. The experiment demonstrates that the system functions well. The game is perceived as thrilling and is therefore able to foster a remarkable improvement in critical spatial thinking.",
keywords = "Location-aware, Mobile phone, Pervasive game, Spatial thinking",
author = "Wanglin Yan and Tatsuya Maeda and Akihiro Oba and Chisho Ueda",
year = "2011",
doi = "10.1145/1999320.1999361",
language = "English",
isbn = "9781450306812",
booktitle = "ACM International Conference Proceeding Series",

}

TY - GEN

T1 - Onigokko

T2 - A pervasive tag game for spatial thinking

AU - Yan, Wanglin

AU - Maeda, Tatsuya

AU - Oba, Akihiro

AU - Ueda, Chisho

PY - 2011

Y1 - 2011

N2 - This article considers the development of a traditional Japanese tag game, Onigokko in terms of critical spatial thinking. Cameraembedded GPS mobile phones are used as a tool for positioning, touching, and communicating. A web server is used for planning games, monitoring the movements of teams and sharing information among players. Using city streets or country villages as playgrounds, team members collect points by visiting checkpoints and touching (i.e. taking photographs) enemy teams. Real-time communications by mobile phones enable players to think spatially and move strategically. The experiment demonstrates that the system functions well. The game is perceived as thrilling and is therefore able to foster a remarkable improvement in critical spatial thinking.

AB - This article considers the development of a traditional Japanese tag game, Onigokko in terms of critical spatial thinking. Cameraembedded GPS mobile phones are used as a tool for positioning, touching, and communicating. A web server is used for planning games, monitoring the movements of teams and sharing information among players. Using city streets or country villages as playgrounds, team members collect points by visiting checkpoints and touching (i.e. taking photographs) enemy teams. Real-time communications by mobile phones enable players to think spatially and move strategically. The experiment demonstrates that the system functions well. The game is perceived as thrilling and is therefore able to foster a remarkable improvement in critical spatial thinking.

KW - Location-aware

KW - Mobile phone

KW - Pervasive game

KW - Spatial thinking

UR - http://www.scopus.com/inward/record.url?scp=79960098619&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=79960098619&partnerID=8YFLogxK

U2 - 10.1145/1999320.1999361

DO - 10.1145/1999320.1999361

M3 - Conference contribution

SN - 9781450306812

BT - ACM International Conference Proceeding Series

ER -