“Particle-Based Real-Time Flame Rendering”

Satoshi Mabuchl, Issei Fujishiro, Yoshio Ohno

Research output: Contribution to journalArticle

Abstract

In this paper, we propose a particle-based method for real-time flame rendering. In the field of visualization, particle-based volume rendering has been introduced for the purpose of previewing. Our method is a reasonably-simplified version of the particle-based volume rendering. Compared with previous flame rendering methods, both detail representation and controllability are sufficiently improved. In addition to this, it is easily implemented using standard APIs, and its fast enough rendering speed allows us to adjust environmental settings on the fly. Moreover, our method requires a few standard parameters as particle attributes, and thus it would be used in conjunction with existing particle simulators.

Original languageEnglish
Pages (from-to)541-548
Number of pages8
JournalJournal of the Institute of Image Electronics Engineers of Japan
Volume40
Issue number4
DOIs
Publication statusPublished - 2011

Fingerprint

Volume rendering
Controllability
Application programming interfaces (API)
Visualization
Simulators
Rendering (computer graphics)

Keywords

  • flame rendering
  • particle-based volume rendering
  • real-time CG

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Electrical and Electronic Engineering

Cite this

“Particle-Based Real-Time Flame Rendering”. / Mabuchl, Satoshi; Fujishiro, Issei; Ohno, Yoshio.

In: Journal of the Institute of Image Electronics Engineers of Japan, Vol. 40, No. 4, 2011, p. 541-548.

Research output: Contribution to journalArticle

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