Particle-based simulation of snow trampling taking sintering effect into account

Tetsuya Takahashi, Issei Fujishiro

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In the real world, solid powders are likely to coalesce firmly with each other owing to melting, which is called sintering and arises in various daily scenes. We herein focus on sintering with snow. In the conventional computer graphics, adhesion of snow to shoes and/or feet when trampling into snow is not explicitly represented without any consideration of the sintering effect, neglect of which in the involved scenes would reduce the overall quality of the work. Procedural particle animation insufficiently represents the behavior of snow with the sintering effect due to the complexity of the phenomena.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2012 Posters, SIGGRAPH'12
DOIs
Publication statusPublished - 2012 Sep 6
EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12 - Los Angeles, CA, United States
Duration: 2012 Aug 52012 Aug 9

Publication series

NameACM SIGGRAPH 2012 Posters, SIGGRAPH'12

Other

OtherACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12
CountryUnited States
CityLos Angeles, CA
Period12/8/512/8/9

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

Fingerprint Dive into the research topics of 'Particle-based simulation of snow trampling taking sintering effect into account'. Together they form a unique fingerprint.

Cite this