Pedagogical patterns for creative learning

Takashi Iba, Chikara Ichikawa, Mami Sakamoto, Tomohito Yamazaki

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

In this paper we propose a pattern language for designing and facilitating creative learning, which is a style of learn- ing with activities creating something. This style, creative learning, involves the project-based environment with the problem- and conict-solving, emerging of ideas with synthesizing and analyzing discussion repeatedly, and expressing the product of ideas in many kinds of media. Despite the importance of creative learning, methods for designing curriculum and facilitating the class for creative learning are still unknown. Also, there are no road map to train teachers as designers and facilitator for the learning style. Here we present three patterns for designing and facilitating creative learning: Discovery-Driven Expanding, Challenging Mission, and Generative Participant. These patterns are in- tended to constitute a part of the whole language, which will be presented in the succeeding papers. These patterns are written for teachers, curriculum designers, and administra- tors of school, from elementary school to university, and we believe that this language can help them to realize creative learning.

Original languageEnglish
Title of host publicationPLoP 2011 Conference Proceedings - 18th Conference on Pattern Languages of Programs
PublisherAssociation for Computing Machinery
ISBN (Print)9781450312837
DOIs
Publication statusPublished - 2011
Event18th Conference on Pattern Languages of Programs, PLoP 2011 - Portland, OR, United States
Duration: 2011 Oct 212011 Oct 23

Publication series

NameACM International Conference Proceeding Series

Other

Other18th Conference on Pattern Languages of Programs, PLoP 2011
Country/TerritoryUnited States
CityPortland, OR
Period11/10/2111/10/23

Keywords

  • Collaboration
  • Creativity
  • Education
  • Learning
  • Pattern language

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'Pedagogical patterns for creative learning'. Together they form a unique fingerprint.

Cite this