PINOKY

A ring that animates your plush toys

Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

30 Citations (Scopus)

Abstract

PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. A user is thus able to instantly convert any plush toy into a soft robot. The user can control the toy remotely or input the movement desired by moving the plush toy and having the data recorded and played back. Unlike other methods for animating plush toys, PINOKY is non-intrusive, so alterations to the toy are not required. In a user study, 1) the roles of plush toys in the participants' daily lives were examined, 2) how participants played with plush toys without PINOKY was observed, 3) how they played with plush toys with PINOKY was observed, and their reactions to the device were surveyed. On the basis of the results, potential applications were conceptualized to illustrate the utility of PINOKY.

Original languageEnglish
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
Pages725-734
Number of pages10
DOIs
Publication statusPublished - 2012
Event30th ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, TX, United States
Duration: 2012 May 52012 May 10

Other

Other30th ACM Conference on Human Factors in Computing Systems, CHI 2012
CountryUnited States
CityAustin, TX
Period12/5/512/5/10

Fingerprint

Accessories
Robots

Keywords

  • Interactive plush toy
  • Robots
  • Tangible user interface
  • Ubiquitous computing

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Sugiura, Y., Lee, C., Ogata, M., Withana, A., Makino, Y., Sakamoto, D., ... Igarashi, T. (2012). PINOKY: A ring that animates your plush toys. In Conference on Human Factors in Computing Systems - Proceedings (pp. 725-734) https://doi.org/10.1145/2207676.2207780

PINOKY : A ring that animates your plush toys. / Sugiura, Yuta; Lee, Calista; Ogata, Masayasu; Withana, Anusha; Makino, Yasutoshi; Sakamoto, Daisuke; Inami, Masahiko; Igarashi, Takeo.

Conference on Human Factors in Computing Systems - Proceedings. 2012. p. 725-734.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Sugiura, Y, Lee, C, Ogata, M, Withana, A, Makino, Y, Sakamoto, D, Inami, M & Igarashi, T 2012, PINOKY: A ring that animates your plush toys. in Conference on Human Factors in Computing Systems - Proceedings. pp. 725-734, 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, Austin, TX, United States, 12/5/5. https://doi.org/10.1145/2207676.2207780
Sugiura Y, Lee C, Ogata M, Withana A, Makino Y, Sakamoto D et al. PINOKY: A ring that animates your plush toys. In Conference on Human Factors in Computing Systems - Proceedings. 2012. p. 725-734 https://doi.org/10.1145/2207676.2207780
Sugiura, Yuta ; Lee, Calista ; Ogata, Masayasu ; Withana, Anusha ; Makino, Yasutoshi ; Sakamoto, Daisuke ; Inami, Masahiko ; Igarashi, Takeo. / PINOKY : A ring that animates your plush toys. Conference on Human Factors in Computing Systems - Proceedings. 2012. pp. 725-734
@inproceedings{c4f64c5dbf0c489bb73a3c2cc5127bd5,
title = "PINOKY: A ring that animates your plush toys",
abstract = "PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. A user is thus able to instantly convert any plush toy into a soft robot. The user can control the toy remotely or input the movement desired by moving the plush toy and having the data recorded and played back. Unlike other methods for animating plush toys, PINOKY is non-intrusive, so alterations to the toy are not required. In a user study, 1) the roles of plush toys in the participants' daily lives were examined, 2) how participants played with plush toys without PINOKY was observed, 3) how they played with plush toys with PINOKY was observed, and their reactions to the device were surveyed. On the basis of the results, potential applications were conceptualized to illustrate the utility of PINOKY.",
keywords = "Interactive plush toy, Robots, Tangible user interface, Ubiquitous computing",
author = "Yuta Sugiura and Calista Lee and Masayasu Ogata and Anusha Withana and Yasutoshi Makino and Daisuke Sakamoto and Masahiko Inami and Takeo Igarashi",
year = "2012",
doi = "10.1145/2207676.2207780",
language = "English",
isbn = "9781450310154",
pages = "725--734",
booktitle = "Conference on Human Factors in Computing Systems - Proceedings",

}

TY - GEN

T1 - PINOKY

T2 - A ring that animates your plush toys

AU - Sugiura, Yuta

AU - Lee, Calista

AU - Ogata, Masayasu

AU - Withana, Anusha

AU - Makino, Yasutoshi

AU - Sakamoto, Daisuke

AU - Inami, Masahiko

AU - Igarashi, Takeo

PY - 2012

Y1 - 2012

N2 - PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. A user is thus able to instantly convert any plush toy into a soft robot. The user can control the toy remotely or input the movement desired by moving the plush toy and having the data recorded and played back. Unlike other methods for animating plush toys, PINOKY is non-intrusive, so alterations to the toy are not required. In a user study, 1) the roles of plush toys in the participants' daily lives were examined, 2) how participants played with plush toys without PINOKY was observed, 3) how they played with plush toys with PINOKY was observed, and their reactions to the device were surveyed. On the basis of the results, potential applications were conceptualized to illustrate the utility of PINOKY.

AB - PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. A user is thus able to instantly convert any plush toy into a soft robot. The user can control the toy remotely or input the movement desired by moving the plush toy and having the data recorded and played back. Unlike other methods for animating plush toys, PINOKY is non-intrusive, so alterations to the toy are not required. In a user study, 1) the roles of plush toys in the participants' daily lives were examined, 2) how participants played with plush toys without PINOKY was observed, 3) how they played with plush toys with PINOKY was observed, and their reactions to the device were surveyed. On the basis of the results, potential applications were conceptualized to illustrate the utility of PINOKY.

KW - Interactive plush toy

KW - Robots

KW - Tangible user interface

KW - Ubiquitous computing

UR - http://www.scopus.com/inward/record.url?scp=84862095692&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84862095692&partnerID=8YFLogxK

U2 - 10.1145/2207676.2207780

DO - 10.1145/2207676.2207780

M3 - Conference contribution

SN - 9781450310154

SP - 725

EP - 734

BT - Conference on Human Factors in Computing Systems - Proceedings

ER -