Pokémon GO and psychological distress, physical complaints, and work performance among adult workers

A retrospective cohort study

Kazuhiro Watanabe, Norito Kawakami, Kotaro Imamura, Akiomi Inoue, Akihito Shimazu, Toru Yoshikawa, Hisanori Hiro, Yumi Asai, Yuko Odagiri, Etsuko Yoshikawa, Akizumi Tsutsumi

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

The effects of Pokémon GO, a new mobile game application which utilizes augmented reality, on risky behavior and health have already been discussed in anecdotal evidence. However, there have been no studies about its effects on mental health. This study investigated the relationships between Pokémon GO and psychological distress from an existing workers' cohort in Japan. Online surveys were conducted to 3,915 full-time workers, at baseline (Nov 26, 2015-Feb 18, 2016) and at follow-up (Dec 1-4, 2016), using a self-report questionnaire. Pokémon GO players were defined as participants who had played Pokémon GO for one month or longer. Psychological distress was measured using validated scales. Of the completers, 246 (9.7%) had continued to play Pokémon GO. They were significantly younger than non-players. From the results of the general linear modeling, improvement in psychological distress was significantly greater among Pokémon GO players than among non-players (p = 0.025). Cohen's d for the difference in psychological distress was -0.20 (95% CI, -0.33, -0.07). Pokémon GO may be effective for improving psychological distress among workers. Although its effect size is small, the game could have positive effects on the mental health of the adult working population.

Original languageEnglish
Article number10758
JournalScientific reports
Volume7
Issue number1
DOIs
Publication statusPublished - 2017 Dec 1
Externally publishedYes

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Cohort Studies
Retrospective Studies
Psychology
Mental Health
Mobile Applications
Self Report
Japan
Work Performance
Health
Population
Surveys and Questionnaires

ASJC Scopus subject areas

  • General

Cite this

Pokémon GO and psychological distress, physical complaints, and work performance among adult workers : A retrospective cohort study. / Watanabe, Kazuhiro; Kawakami, Norito; Imamura, Kotaro; Inoue, Akiomi; Shimazu, Akihito; Yoshikawa, Toru; Hiro, Hisanori; Asai, Yumi; Odagiri, Yuko; Yoshikawa, Etsuko; Tsutsumi, Akizumi.

In: Scientific reports, Vol. 7, No. 1, 10758, 01.12.2017.

Research output: Contribution to journalArticle

Watanabe, K, Kawakami, N, Imamura, K, Inoue, A, Shimazu, A, Yoshikawa, T, Hiro, H, Asai, Y, Odagiri, Y, Yoshikawa, E & Tsutsumi, A 2017, 'Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: A retrospective cohort study', Scientific reports, vol. 7, no. 1, 10758. https://doi.org/10.1038/s41598-017-11176-2
Watanabe, Kazuhiro ; Kawakami, Norito ; Imamura, Kotaro ; Inoue, Akiomi ; Shimazu, Akihito ; Yoshikawa, Toru ; Hiro, Hisanori ; Asai, Yumi ; Odagiri, Yuko ; Yoshikawa, Etsuko ; Tsutsumi, Akizumi. / Pokémon GO and psychological distress, physical complaints, and work performance among adult workers : A retrospective cohort study. In: Scientific reports. 2017 ; Vol. 7, No. 1.
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