Progressive coding of textured 3D models

Kyoko Nagatomo, Daisuke Yoshikai, Masahiro Okuda, Masaaki Ikehara, Shin Ichi Takahashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.

Original languageEnglish
Title of host publicationProceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages357-360
Number of pages4
Volume1
ISBN (Print)0780373049
DOIs
Publication statusPublished - 2002
Event2002 IEEE International Conference on Multimedia and Expo, ICME 2002 - Lausanne, Switzerland
Duration: 2002 Aug 262002 Aug 29

Other

Other2002 IEEE International Conference on Multimedia and Expo, ICME 2002
CountrySwitzerland
CityLausanne
Period02/8/2602/8/29

Fingerprint

Textures
Medical imaging
Computer aided manufacturing
Image coding
Product design
Wavelet transforms
Information technology
3D Model
Computer aided design
Computer simulation
Texture
Compression
Video Games
Rendering
Medical Imaging
Convert
Irregular
Nature
File
Wavelets

ASJC Scopus subject areas

  • Archaeology
  • Electrical and Electronic Engineering

Cite this

Nagatomo, K., Yoshikai, D., Okuda, M., Ikehara, M., & Takahashi, S. I. (2002). Progressive coding of textured 3D models. In Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002 (Vol. 1, pp. 357-360). [1035792] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICME.2002.1035792

Progressive coding of textured 3D models. / Nagatomo, Kyoko; Yoshikai, Daisuke; Okuda, Masahiro; Ikehara, Masaaki; Takahashi, Shin Ichi.

Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002. Vol. 1 Institute of Electrical and Electronics Engineers Inc., 2002. p. 357-360 1035792.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Nagatomo, K, Yoshikai, D, Okuda, M, Ikehara, M & Takahashi, SI 2002, Progressive coding of textured 3D models. in Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002. vol. 1, 1035792, Institute of Electrical and Electronics Engineers Inc., pp. 357-360, 2002 IEEE International Conference on Multimedia and Expo, ICME 2002, Lausanne, Switzerland, 02/8/26. https://doi.org/10.1109/ICME.2002.1035792
Nagatomo K, Yoshikai D, Okuda M, Ikehara M, Takahashi SI. Progressive coding of textured 3D models. In Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002. Vol. 1. Institute of Electrical and Electronics Engineers Inc. 2002. p. 357-360. 1035792 https://doi.org/10.1109/ICME.2002.1035792
Nagatomo, Kyoko ; Yoshikai, Daisuke ; Okuda, Masahiro ; Ikehara, Masaaki ; Takahashi, Shin Ichi. / Progressive coding of textured 3D models. Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002. Vol. 1 Institute of Electrical and Electronics Engineers Inc., 2002. pp. 357-360
@inproceedings{044644eaa0fa49e28faf90da70c54e73,
title = "Progressive coding of textured 3D models",
abstract = "Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.",
author = "Kyoko Nagatomo and Daisuke Yoshikai and Masahiro Okuda and Masaaki Ikehara and Takahashi, {Shin Ichi}",
year = "2002",
doi = "10.1109/ICME.2002.1035792",
language = "English",
isbn = "0780373049",
volume = "1",
pages = "357--360",
booktitle = "Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

TY - GEN

T1 - Progressive coding of textured 3D models

AU - Nagatomo, Kyoko

AU - Yoshikai, Daisuke

AU - Okuda, Masahiro

AU - Ikehara, Masaaki

AU - Takahashi, Shin Ichi

PY - 2002

Y1 - 2002

N2 - Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.

AB - Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.

UR - http://www.scopus.com/inward/record.url?scp=4043057226&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=4043057226&partnerID=8YFLogxK

U2 - 10.1109/ICME.2002.1035792

DO - 10.1109/ICME.2002.1035792

M3 - Conference contribution

AN - SCOPUS:4043057226

SN - 0780373049

VL - 1

SP - 357

EP - 360

BT - Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002

PB - Institute of Electrical and Electronics Engineers Inc.

ER -