Progressive coding of textured 3D models

Kyoko Nagatomo, Daisuke Yoshikai, Masahiro Okuda, Masaaki Ikehara, Shin Ichi Takahashi

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.

    Original languageEnglish
    Title of host publicationProceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages357-360
    Number of pages4
    ISBN (Electronic)0780373049
    DOIs
    Publication statusPublished - 2002 Jan 1
    Event2002 IEEE International Conference on Multimedia and Expo, ICME 2002 - Lausanne, Switzerland
    Duration: 2002 Aug 262002 Aug 29

    Publication series

    NameProceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
    Volume1

    Other

    Other2002 IEEE International Conference on Multimedia and Expo, ICME 2002
    CountrySwitzerland
    CityLausanne
    Period02/8/2602/8/29

    ASJC Scopus subject areas

    • Archaeology
    • Electrical and Electronic Engineering

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  • Cite this

    Nagatomo, K., Yoshikai, D., Okuda, M., Ikehara, M., & Takahashi, S. I. (2002). Progressive coding of textured 3D models. In Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002 (pp. 357-360). [1035792] (Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002; Vol. 1). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICME.2002.1035792