Promotion of multiparty conference in collaborative virtual environments

Kentaro Fukui, Kensaku Honda, Kenichi Okada

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Currently, multi-party video conference does not provide equivalent quality in comparison to face-to-face conference. One assumed reason is that participants cannot be aware of "who is focusing on whom". We introduce virtual space to a multi-party conference system, allocating avatars in a space. We also introduce intuitive input interface using motion processor in order to construct a multi-party conference system, which the user can use without being aware of it. A new displaying method is essential for this system, and we introduce a way by which a user can obtain the feedback of which user he/she is focusing on. We introduce e-MulCS as the system that fulfils these proposals. By comparing this system with the video conference system, the results show that our system supports the intuitive multi-party communication better.

Original languageEnglish
Pages (from-to)2540-2547
Number of pages8
JournalIEICE Transactions on Information and Systems
VolumeE87-D
Issue number12
Publication statusPublished - 2004 Dec

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Virtual reality
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Communication

Keywords

  • Awareness
  • CSCW
  • Groupware
  • Remote conference
  • Virtual reality

ASJC Scopus subject areas

  • Information Systems
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Promotion of multiparty conference in collaborative virtual environments. / Fukui, Kentaro; Honda, Kensaku; Okada, Kenichi.

In: IEICE Transactions on Information and Systems, Vol. E87-D, No. 12, 12.2004, p. 2540-2547.

Research output: Contribution to journalArticle

Fukui, Kentaro ; Honda, Kensaku ; Okada, Kenichi. / Promotion of multiparty conference in collaborative virtual environments. In: IEICE Transactions on Information and Systems. 2004 ; Vol. E87-D, No. 12. pp. 2540-2547.
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