Prototyping for digital sports integrating game, simulation and visualization

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recent advances in sensor technology has made technology support for sports and physical exercise commonplace. Sports played along with mobile devices or robots are actively studied; however, most of these systems utilize only one device or robot. Iterative prototyping with several devices requires incurs additional costs for gathering test players or conducting field tests. We have proposed hybrid prototyping using both virtual and miniature spaces for prototyping spatial interactive systems to cope with problems similar to those. This paper discusses a prototyping trial for a soccer training system using physical and virtual mobile cone robots. We propose a new form of hybrid prototyping that unifies game, simulation, and visualization.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationApplications and Services - 16th International Conference, HCI International 2014, Proceedings
PublisherSpringer Verlag
Pages634-642
Number of pages9
EditionPART 3
ISBN (Print)9783319072265
DOIs
Publication statusPublished - 2014 Jan 1
Event16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 - Heraklion, Crete, Greece
Duration: 2014 Jun 222014 Jun 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 3
Volume8512 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014
CountryGreece
CityHeraklion, Crete
Period14/6/2214/6/27

    Fingerprint

Keywords

  • design
  • digital sports
  • hybrid
  • prototyping

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Nakanishi, Y. (2014). Prototyping for digital sports integrating game, simulation and visualization. In Human-Computer Interaction: Applications and Services - 16th International Conference, HCI International 2014, Proceedings (PART 3 ed., pp. 634-642). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8512 LNCS, No. PART 3). Springer Verlag. https://doi.org/10.1007/978-3-319-07227-2_60