TY - GEN
T1 - Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi
AU - Sato, Eisuke
AU - Osawa, Hirotaka
N1 - Funding Information:
Acknowledgement. This research was supported by JSPS Research Grants JP26118006, JP18KT0029.
Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Hanabi is a cooperative game for ordering cards through information exchange, and has been studied from various cooperation aspects, such as self-estimation, psychology, and communication theory. Cooperation is achieved in terms of not only increased scores, but also reduced cognitive load for the players. Therefore, while evaluating AI agents playing a cooperative game, evaluation indexes other than scores must be considered. In this study, an agent algorithm was developed that follows the human thought process for guessing the AI’s strategy by utilizing the length of thinking time of the human player and changing the estimation reliability, and the influence of this agent on game scores, cognitive load, and human impressions of the agent was investigated. Thus, thinking time was used as an indicator of cognitive load, and the results showed that it is inversely proportional to the confidence of choice. Furthermore, it was found that the mean thinking time of the human player was shortened when the agent used the thinking time of the player, as compared with the estimation of the conventional agent, and this did not affect human impression. There was no significant difference in the achieved score and success rate of the estimation by changing the estimation reliability according to the thinking time. The above results suggest that the agent developed in this study could reduce the cognitive load of the players without influencing performance.
AB - Hanabi is a cooperative game for ordering cards through information exchange, and has been studied from various cooperation aspects, such as self-estimation, psychology, and communication theory. Cooperation is achieved in terms of not only increased scores, but also reduced cognitive load for the players. Therefore, while evaluating AI agents playing a cooperative game, evaluation indexes other than scores must be considered. In this study, an agent algorithm was developed that follows the human thought process for guessing the AI’s strategy by utilizing the length of thinking time of the human player and changing the estimation reliability, and the influence of this agent on game scores, cognitive load, and human impressions of the agent was investigated. Thus, thinking time was used as an indicator of cognitive load, and the results showed that it is inversely proportional to the confidence of choice. Furthermore, it was found that the mean thinking time of the human player was shortened when the agent used the thinking time of the player, as compared with the estimation of the conventional agent, and this did not affect human impression. There was no significant difference in the achieved score and success rate of the estimation by changing the estimation reliability according to the thinking time. The above results suggest that the agent developed in this study could reduce the cognitive load of the players without influencing performance.
KW - Agent
KW - Cooperative game
KW - Hanabi
KW - Human–agent interaction
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U2 - 10.1007/978-3-030-65883-0_2
DO - 10.1007/978-3-030-65883-0_2
M3 - Conference contribution
AN - SCOPUS:85098249813
SN - 9783030658823
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 11
EP - 23
BT - Advances in Computer Games - 16th International Conference, ACG 2019, Revised Selected Papers
A2 - Cazenave, Tristan
A2 - van den Herik, Jaap
A2 - Saffidine, Abdallah
A2 - Wu, I-Chen
PB - Springer Science and Business Media Deutschland GmbH
T2 - 16th International Conference on Advances in Computer Games, ACG 2019
Y2 - 11 August 2019 through 13 August 2019
ER -