Rehabilitation support system for patients with carpal tunnel syndrome using smartphone

Madoka Toriumi, Takuro Watanabe, Akimoto Nimura, Koji Fujita, Yuta Sugiura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

“Carpal tunnel syndrome(CTS)” is a disease where the fingers turn numb making it challenging to move the thumb. In this paper, we propose a rehabilitation support system for patients with CTS using a smartphone app. Conventional rehabilitation programs for CTS are often boring and are challenging for medical doctors to observe the patient's condition. In our system, patients play a game using their thumb on the smartphone. Our aim is to maintain their motivation for rehabilitation. Our system transmits the game results to the server in order to share the patient's condition with the medical doctors.

Original languageEnglish
Title of host publicationProceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018
EditorsAnn Morrison, George Buchanan, Jenny Waycott, Mark Billinghurst, Duncan Stevenson, J.H.-J. Choi, Mark Billinghurst, Ryan Kelly, Dana McKay, Artur Lugmayr
PublisherAssociation for Computing Machinery
Pages532-534
Number of pages3
ISBN (Electronic)9781450361880
DOIs
Publication statusPublished - 2018 Dec 4
Event30th Australian Conference on Computer-Human Interaction, OzCHI 2018 - Melbourne, Australia
Duration: 2018 Dec 42018 Dec 7

Publication series

NameACM International Conference Proceeding Series

Conference

Conference30th Australian Conference on Computer-Human Interaction, OzCHI 2018
CountryAustralia
CityMelbourne
Period18/12/418/12/7

Keywords

  • Carpal Tunnel Syndrome
  • Gamification
  • Rehabilitation

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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  • Cite this

    Toriumi, M., Watanabe, T., Nimura, A., Fujita, K., & Sugiura, Y. (2018). Rehabilitation support system for patients with carpal tunnel syndrome using smartphone. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH-J. Choi, M. Billinghurst, R. Kelly, D. McKay, & A. Lugmayr (Eds.), Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018 (pp. 532-534). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292240