Remapping a third arm in virtual reality

Adam Drogemuller, Adrien Verhulst, Masahiko Linami, Benjamin Volmer, Maki Sugimoto, Bruce H. Thomas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper presents development on a conceptual method to remap supernumerary limbs using Virtual Reality (VR) as a platform for experimentation. Our VR system allows users to control a third arm through their own limbs such as their head, arms, and feet with the ability to switch between them. To realize and experiment with our remapping method, we used the Oculus Rift in conjunction with OptiTrack to track users in a room-scaled virtual environment. We present some initial findings from a small pilot study and conclude with suggestions for future work.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages898-899
Number of pages2
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - 2019 Mar 1
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 2019 Mar 232019 Mar 27

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
CountryJapan
CityOsaka
Period19/3/2319/3/27

Keywords

  • Centered computing
  • Human
  • Human computer interaction (HCI)
  • Interaction paradigms
  • Supernumerary limbs
  • Third arm
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology

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  • Cite this

    Drogemuller, A., Verhulst, A., Linami, M., Volmer, B., Sugimoto, M., & Thomas, B. H. (2019). Remapping a third arm in virtual reality. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 898-899). [8798197] (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2019.8798197