TY - GEN
T1 - RippleTouch
T2 - 6th Augmented Human International Conference, AH 2015
AU - Withana, Anusha
AU - Koyama, Shunsuke
AU - Saakes, Daniel
AU - Minamizawa, Kouta
AU - Inami, Masahiko
AU - Nanayakkara, Suranga
N1 - Publisher Copyright:
Copyright 2015 ACM.
PY - 2015/3/9
Y1 - 2015/3/9
N2 - We propose Ripple Touch, a low resolution haptic interface that is capable of providing haptic stimulation to multiple areas of the body via a single point of contact actuator. Concept is based on the low frequency acoustic wave propagation properties of the human body. By stimulating the body with different amplitude modulated frequencies at a single contact point, we were able to dissipate the wave energy in a particular region of the body, creating a haptic stimulation without direct contact. The RippleTouch system was implemented on a regular chair, in which, four base range speakers were mounted underneath the seat and driven by a simple stereo audio interface. The system was evaluated to investigate the effect of frequency characteristics of the amplitude modulation system. Results demonstrate that we can effectively create haptic sensations at different parts of the body with a single contact point (i.e. chair surface). We believe RippleTouch concept would serve as a scalable solution for providing full-body haptic feedback in variety of situations including entertainment, communication, public spaces and vehicular applications.
AB - We propose Ripple Touch, a low resolution haptic interface that is capable of providing haptic stimulation to multiple areas of the body via a single point of contact actuator. Concept is based on the low frequency acoustic wave propagation properties of the human body. By stimulating the body with different amplitude modulated frequencies at a single contact point, we were able to dissipate the wave energy in a particular region of the body, creating a haptic stimulation without direct contact. The RippleTouch system was implemented on a regular chair, in which, four base range speakers were mounted underneath the seat and driven by a simple stereo audio interface. The system was evaluated to investigate the effect of frequency characteristics of the amplitude modulation system. Results demonstrate that we can effectively create haptic sensations at different parts of the body with a single contact point (i.e. chair surface). We believe RippleTouch concept would serve as a scalable solution for providing full-body haptic feedback in variety of situations including entertainment, communication, public spaces and vehicular applications.
KW - Acoustic wave propagation
KW - Full body haptics
KW - Haptic interfaces
UR - http://www.scopus.com/inward/record.url?scp=84954142189&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84954142189&partnerID=8YFLogxK
U2 - 10.1145/2735711.2735790
DO - 10.1145/2735711.2735790
M3 - Conference contribution
AN - SCOPUS:84954142189
T3 - ACM International Conference Proceeding Series
SP - 61
EP - 68
BT - Proceedings of the 6th Augmented Human International Conference, AH 2015
PB - Association for Computing Machinery
Y2 - 9 March 2015 through 11 March 2015
ER -