RoboJockey: Real-time, simultaneous, and continuous creation of robot actions for everyone

Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

We developed a RoboJockey (Robot Jockey) interface for coordinating robot actions, such as dancing, similar to a "disc jockey" or "video jockey" who selects and plays recorded music or video for an audience, in this case, robot's actions, and giving people a new entertainment experience with robots. The system enables a user to choreograph a robot to dance using a simple visual language. Every icon on the interface is circular and can be operated from all positions around the tabletop interface. Users can coordinate the mobile robot's actions with a combination of back, forward, and rotating movements, and the humanoid robot's actions with a combination of arm and leg movements. Every action is automatically performed to background music. We demonstrated RoboJockey at a Japanese domestic symposium, and confirmed that people enjoyed using the system and successfully created entertaining robot dances.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010
Pages53-56
Number of pages4
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event7th International Conference on Advances in Computer Entertainment Technology, ACE 2010 - Taipei, Taiwan, Province of China
Duration: 2010 Nov 172010 Nov 19

Publication series

NameACM International Conference Proceeding Series

Other

Other7th International Conference on Advances in Computer Entertainment Technology, ACE 2010
Country/TerritoryTaiwan, Province of China
CityTaipei
Period10/11/1710/11/19

Keywords

  • entertainment system with robots
  • multi-touch interface
  • robot jockey
  • visual language

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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