Seamless multithread films in virtual reality

Oneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper we are proposing a new system for the production of VR stories that allow users seamless interaction with the content. Our system plays real life footage rather than animation allowing for interactive live-Action experiences. The unaware empowered users take subliminal decisions by focusing their attention at predefined ROIs. The moment a decision is taken is always placed seconds before the actual video branching happens to allow the system to preload only the chosen storyline in order to keep the computational workload as low as possible. We believe that this unique system will not only change the way we experience VR contents, but will rather lead to a paradigm shift in film production.

Original languageEnglish
Title of host publicationTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages641-646
Number of pages6
ISBN (Electronic)9781450346764
DOIs
Publication statusPublished - 2017 Mar 20
Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan
Duration: 2017 Mar 202017 Mar 23

Other

Other11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
CountryJapan
CityYokohama
Period17/3/2017/3/23

Fingerprint

Virtual reality
Animation

Keywords

  • Filmmaking
  • Multithread Stories
  • Seamless
  • Virtual Reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Garcia, O. D. R., Tag, B., Ohta, N., & Sugiura, K. (2017). Seamless multithread films in virtual reality. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 641-646). Association for Computing Machinery, Inc. https://doi.org/10.1145/3024969.3025096

Seamless multithread films in virtual reality. / Garcia, Oneris Daniel Rico; Tag, Benjamin; Ohta, Naohisa; Sugiura, Kazunori.

TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, 2017. p. 641-646.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Garcia, ODR, Tag, B, Ohta, N & Sugiura, K 2017, Seamless multithread films in virtual reality. in TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, pp. 641-646, 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017, Yokohama, Japan, 17/3/20. https://doi.org/10.1145/3024969.3025096
Garcia ODR, Tag B, Ohta N, Sugiura K. Seamless multithread films in virtual reality. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc. 2017. p. 641-646 https://doi.org/10.1145/3024969.3025096
Garcia, Oneris Daniel Rico ; Tag, Benjamin ; Ohta, Naohisa ; Sugiura, Kazunori. / Seamless multithread films in virtual reality. TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, Inc, 2017. pp. 641-646
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