See-through view generation from multi-camera baseball movies

Takanori Hashimoto, Yuko Uematsu, Hideo Saito

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

We present a method of generating new view-point movies for baseball games. The most interesting view-point in a baseball game is looking from behind the catcher. However, because the view is interrupted by the umpire and catcher, setting up a camera behind the catcher is impossible, and setting up a camera on the catchers head is also impossible. Therefore, we removed the obstacles (catcher and umpire) from the movie captured from behind the catcher, and generated a see-through movie by using multiple cameras to recover the pitcher's appearance. Our method consists of two processes; recovering the pitcher's appearance by homography, and detecting obstacles by using Graph Cut. To clarify how effective our method is, we generated a see-through movie by applying our method to multiple-camera movies taken in a baseball stadium. In the see-through-movie, the pitcher appears through the catcher and umpire.

Original languageEnglish
Pages (from-to)505-513
Number of pages9
JournalKyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers
Volume65
Issue number4
DOIs
Publication statusPublished - 2011 Apr

Fingerprint

Cameras
Stadiums

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Media Technology
  • Computer Science Applications

Cite this

See-through view generation from multi-camera baseball movies. / Hashimoto, Takanori; Uematsu, Yuko; Saito, Hideo.

In: Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, Vol. 65, No. 4, 04.2011, p. 505-513.

Research output: Contribution to journalArticle

@article{e6c77de09490475a8fc3675ccc546b75,
title = "See-through view generation from multi-camera baseball movies",
abstract = "We present a method of generating new view-point movies for baseball games. The most interesting view-point in a baseball game is looking from behind the catcher. However, because the view is interrupted by the umpire and catcher, setting up a camera behind the catcher is impossible, and setting up a camera on the catchers head is also impossible. Therefore, we removed the obstacles (catcher and umpire) from the movie captured from behind the catcher, and generated a see-through movie by using multiple cameras to recover the pitcher's appearance. Our method consists of two processes; recovering the pitcher's appearance by homography, and detecting obstacles by using Graph Cut. To clarify how effective our method is, we generated a see-through movie by applying our method to multiple-camera movies taken in a baseball stadium. In the see-through-movie, the pitcher appears through the catcher and umpire.",
author = "Takanori Hashimoto and Yuko Uematsu and Hideo Saito",
year = "2011",
month = "4",
doi = "10.3169/itej.65.505",
language = "English",
volume = "65",
pages = "505--513",
journal = "Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers",
issn = "1342-6907",
publisher = "Institute of Image Information and Television Engineers",
number = "4",

}

TY - JOUR

T1 - See-through view generation from multi-camera baseball movies

AU - Hashimoto, Takanori

AU - Uematsu, Yuko

AU - Saito, Hideo

PY - 2011/4

Y1 - 2011/4

N2 - We present a method of generating new view-point movies for baseball games. The most interesting view-point in a baseball game is looking from behind the catcher. However, because the view is interrupted by the umpire and catcher, setting up a camera behind the catcher is impossible, and setting up a camera on the catchers head is also impossible. Therefore, we removed the obstacles (catcher and umpire) from the movie captured from behind the catcher, and generated a see-through movie by using multiple cameras to recover the pitcher's appearance. Our method consists of two processes; recovering the pitcher's appearance by homography, and detecting obstacles by using Graph Cut. To clarify how effective our method is, we generated a see-through movie by applying our method to multiple-camera movies taken in a baseball stadium. In the see-through-movie, the pitcher appears through the catcher and umpire.

AB - We present a method of generating new view-point movies for baseball games. The most interesting view-point in a baseball game is looking from behind the catcher. However, because the view is interrupted by the umpire and catcher, setting up a camera behind the catcher is impossible, and setting up a camera on the catchers head is also impossible. Therefore, we removed the obstacles (catcher and umpire) from the movie captured from behind the catcher, and generated a see-through movie by using multiple cameras to recover the pitcher's appearance. Our method consists of two processes; recovering the pitcher's appearance by homography, and detecting obstacles by using Graph Cut. To clarify how effective our method is, we generated a see-through movie by applying our method to multiple-camera movies taken in a baseball stadium. In the see-through-movie, the pitcher appears through the catcher and umpire.

UR - http://www.scopus.com/inward/record.url?scp=79960009158&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=79960009158&partnerID=8YFLogxK

U2 - 10.3169/itej.65.505

DO - 10.3169/itej.65.505

M3 - Article

VL - 65

SP - 505

EP - 513

JO - Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers

JF - Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers

SN - 1342-6907

IS - 4

ER -