Shootball: The ball sport using dynamic goals

Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

Shootball is a goal-based ball game played in a field surrounded by 4 screens linked to each other. The game uses a ball with an embedded wireless sensor. In shootball, players are given the ability to move the location of the goal on will. Various attack patterns for multi-directions can be performed by effectively utilizing this mechanic. In enjoying the gameplay of shootball, players shall be able to experience a creative style of play and team communication not seen in previous goal-based sports.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages262-263
Number of pages2
DOIs
Publication statusPublished - 2007 Aug 23
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: 2007 Jun 132007 Jun 15

Publication series

NameACM International Conference Proceeding Series
Volume203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period07/6/1307/6/15

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Keywords

  • Ball bounce interface
  • Game
  • Sports in ubiquitous computing
  • Tangible user interface

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Cite this

Sugano, Y., Mochizuki, Y., Usui, T., & Okude, N. (2007). Shootball: The ball sport using dynamic goals. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 (pp. 262-263). (ACM International Conference Proceeding Series; Vol. 203). https://doi.org/10.1145/1255047.1255115