Shootball: The tangible ball sport in ubiquitous computing

Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

Shootball is a new sport in ubiquitous computing. This game is playing with tangible ball that could control movies displayed in surrounding screens. This game is team sport played between two teams of 3 players each. The object of the game is to score by displaying movies of own team by throwing the ball at surrounding screens.

Original languageEnglish
Title of host publicationInternational Conference on Advances in Computer Entertainment Technology 2006
DOIs
Publication statusPublished - 2006
EventInternational Conference on Advances in Computer Entertainment Technology 2006 - Hollywood, CA, United States
Duration: 2006 Jun 142006 Jun 16

Publication series

NameInternational Conference on Advances in Computer Entertainment Technology 2006

Other

OtherInternational Conference on Advances in Computer Entertainment Technology 2006
CountryUnited States
CityHollywood, CA
Period06/6/1406/6/16

Keywords

  • Ball bounce interface
  • Game
  • Sports in ubiquitous computing

ASJC Scopus subject areas

  • Engineering(all)

Fingerprint Dive into the research topics of 'Shootball: The tangible ball sport in ubiquitous computing'. Together they form a unique fingerprint.

  • Cite this

    Sugano, Y., Ohtsuji, J., Usui, T., Mochizuki, Y., & Okude, N. (2006). Shootball: The tangible ball sport in ubiquitous computing. In International Conference on Advances in Computer Entertainment Technology 2006 [1178862] (International Conference on Advances in Computer Entertainment Technology 2006). https://doi.org/10.1145/1178823.1178862