Smart eyewear for interaction and activity recognition

Shoya Ishimaru, Kai Kunze, Katsuma Tanaka, Yuji Uema, Koichi Kise, Masahiko Inami

Research output: Chapter in Book/Report/Conference proceedingConference contribution

32 Citations (Scopus)


Smart glasses and, in general, eyewear are a fairly novel device class with a lot of possibilities for user interaction design and unobtrusive activity tracking. In this paper we show applications using an early prototype of J!NS MEME, smart glasses with integrated electrodes to detect eye movements (Electrooculography, EOG) and motion sensors (accelerometer and gyroscope) to monitor head motions. We present several demonstrations: We show a simple eye movement visualization, detecting left/right eye motion and blink. Additionally, users can play a game, 'Blinky Bird'. They need to help a bird avoid obstacles using eye movements. We implemented online detection of reading and talking behavior using a combination of blink, eye movement and head motion. We can give people a long term view of their reading, talking, and also walking activity over the day. Copyright is held by the author/owner(s).

Original languageEnglish
Title of host publicationCHI 2015 - Extended Abstracts Publication of the 33rd Annual CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationCrossings
PublisherAssociation for Computing Machinery
Number of pages4
ISBN (Electronic)9781450331463
Publication statusPublished - 2015 Apr 18
Externally publishedYes
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015 - Seoul, Korea, Republic of
Duration: 2015 Apr 182015 Apr 23

Publication series

NameConference on Human Factors in Computing Systems - Proceedings


Other33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015
Country/TerritoryKorea, Republic of


  • Activity recognition
  • Electrooculography
  • Eye movement analysis
  • Eye wear
  • Eye wear computing
  • Smart glasses

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design


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