Sound candy

Shuichi Ishibashi, Daisuke Uriu, Naohito Okude

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounded by the "Kings of Entertainment" such as theme parks and home video game machines. However, the entertainment gives us only passively experience without our creation or creativity. In this paper, we suggest Sound Candy designed as the tool with which each user can create a new way of playing actively. In its small body, Sound Candy has two functions as follows. First, it has a recording function. Second, it has a function to integrate recorded sounds and signals from sensors, such as vibration or acceleration caused from variety of movements. Sound Candy can be attached to any part of user's body and almost objects in his/her environments. So users can convert the recorded sound to the one synchronized with various actions by selecting a play mode from four play modes including Angle, Vibration, Speed and Rotation Mode.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
Number of pages2
Publication statusPublished - 2007
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: 2007 Jun 132007 Jun 15


Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007



  • Entertainment
  • Interaction
  • Play
  • Playground
  • Sound
  • Voice

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Ishibashi, S., Uriu, D., & Okude, N. (2007). Sound candy. In ACM International Conference Proceeding Series (Vol. 203, pp. 298-299)