TY - GEN
T1 - Sound candy
AU - Ishibashi, Shuichi
AU - Uriu, Daisuke
AU - Okude, Naohito
PY - 2007
Y1 - 2007
N2 - Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounded by the "Kings of Entertainment" such as theme parks and home video game machines. However, the entertainment gives us only passively experience without our creation or creativity. In this paper, we suggest Sound Candy designed as the tool with which each user can create a new way of playing actively. In its small body, Sound Candy has two functions as follows. First, it has a recording function. Second, it has a function to integrate recorded sounds and signals from sensors, such as vibration or acceleration caused from variety of movements. Sound Candy can be attached to any part of user's body and almost objects in his/her environments. So users can convert the recorded sound to the one synchronized with various actions by selecting a play mode from four play modes including Angle, Vibration, Speed and Rotation Mode.
AB - Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounded by the "Kings of Entertainment" such as theme parks and home video game machines. However, the entertainment gives us only passively experience without our creation or creativity. In this paper, we suggest Sound Candy designed as the tool with which each user can create a new way of playing actively. In its small body, Sound Candy has two functions as follows. First, it has a recording function. Second, it has a function to integrate recorded sounds and signals from sensors, such as vibration or acceleration caused from variety of movements. Sound Candy can be attached to any part of user's body and almost objects in his/her environments. So users can convert the recorded sound to the one synchronized with various actions by selecting a play mode from four play modes including Angle, Vibration, Speed and Rotation Mode.
KW - Entertainment
KW - Interaction
KW - Play
KW - Playground
KW - Sound
KW - Voice
UR - http://www.scopus.com/inward/record.url?scp=34547997181&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547997181&partnerID=8YFLogxK
U2 - 10.1145/1255047.1255134
DO - 10.1145/1255047.1255134
M3 - Conference contribution
AN - SCOPUS:34547997181
SN - 1595936408
SN - 9781595936400
T3 - ACM International Conference Proceeding Series
SP - 298
EP - 299
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
T2 - 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
Y2 - 13 June 2007 through 15 June 2007
ER -