Stereoscopic augmented reality with pseudo-realistic global illumination effects

Francois De Sorbier, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.

Original languageEnglish
Title of host publicationProceedings of SPIE-IS and T Electronic Imaging - Stereoscopic Displays and Applications XXV
PublisherSPIE
ISBN (Print)9780819499288
DOIs
Publication statusPublished - 2014 Jan 1
Event25th Stereoscopic Displays and Applications Conference, SD and A 2014 - San Francisco, CA, United States
Duration: 2014 Feb 32014 Feb 5

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume9011
ISSN (Print)0277-786X
ISSN (Electronic)1996-756X

Other

Other25th Stereoscopic Displays and Applications Conference, SD and A 2014
CountryUnited States
CitySan Francisco, CA
Period14/2/314/2/5

Keywords

  • Augmented Reality
  • Depth Camera
  • Global Illumination
  • Pseudo-Realism
  • Real Time
  • Stereoscopic Rendering

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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  • Cite this

    De Sorbier, F., & Saito, H. (2014). Stereoscopic augmented reality with pseudo-realistic global illumination effects. In Proceedings of SPIE-IS and T Electronic Imaging - Stereoscopic Displays and Applications XXV [90111W] (Proceedings of SPIE - The International Society for Optical Engineering; Vol. 9011). SPIE. https://doi.org/10.1117/12.2039280