Synesthesia Suit: the full body immersive experience

Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

27 Citations (Scopus)

Abstract

The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.

Original languageEnglish
Title of host publicationSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450343718
DOIs
Publication statusPublished - 2016 Jul 24
EventACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
Duration: 2016 Jul 242016 Jul 28

Other

OtherACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
CountryUnited States
CityAnaheim
Period16/7/2416/7/28

Keywords

  • Haptic design
  • Synesthesia
  • Vibro-tactile

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Konishi, Y., Hanamitsu, N., Minamizawa, K., Sato, A., & Mizuguchi, T. (2016). Synesthesia Suit: the full body immersive experience. In SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters [a71] Association for Computing Machinery, Inc. https://doi.org/10.1145/2945078.2945149