Tabby: Designing of coexisting entertainment content in everyday life by expanding the design of furniture

Atsuro Ueki, Maiko Kamata, Masa Inakage

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Citations (Scopus)

Abstract

We investigated the new entertainment content that seamlessly mixed into our everyday life in the coming ubiquitous era. For this purpose, we attempted to expand the possibility of furniture with interactivity. First, we evaluated the entertaining quality of such "coexisting" entertainment as "comfort" and "pleasure" in everyday life and, consequently, we focused attention on the furniture that is the most familiar objects around us and brings comfortableness to our living environment. We constructed the framework of the "coexisting" entertainment content design that consists of "sustention" and "concurrency" being based on the original quality of furniture and then implemented a prototype named Tabby. Tabby is a "coexisting" content that has both the function of a lamp and the entertaining quality of an interactive content. We also examined "Tabby" by SD method and found its possibility of amplifying the pleasure without decreasing the original comfortable quality. In this paper, for revealing the possibility of "coexisting" entertainment content, we describe our design framework and its expanding ability.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages72-78
Number of pages7
DOIs
Publication statusPublished - 2007 Aug 23
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: 2007 Jun 132007 Jun 15

Publication series

NameACM International Conference Proceeding Series
Volume203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period07/6/1307/6/15

Keywords

  • Coexisting entertainment
  • Emotional interface
  • Haptic interface
  • Interactive furniture
  • Intimacy

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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