TEROOS: A wearable avatar to enhance joint activities

Tadakazu Kashiwabara, Hirotaka Osawa, Kazuhiko Shinozawa, Michita Imai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

53 Citations (Scopus)

Abstract

This paper proposes a wearable avatar named TEROOS, which is mounted on a person's shoulder. TEROOS allows the users who wear it and control it to share a vision remotely. Moreover, the avatar has an anthropomorphic face that enables the user who controls it to communicate with people co-located with the user who wears it. We have a field test by using TEROOS and observed that the wearable avatar innovatively assisted the users to communicate during their joint activities such as route navigating and buying goods at a shop. The user controlling TEROOS could give the user wearing it appropriate route instructions on the basis of the situation around TEROOS. In addition, both users could easily identify objects that they discussed. Moreover, shop staff members communicated with the user controlling TEROOS and behaved as they normally would when the user asked questions about the goods.

Original languageEnglish
Title of host publicationConference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
Pages2001-2004
Number of pages4
DOIs
Publication statusPublished - 2012 May 24
Event30th ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, TX, United States
Duration: 2012 May 52012 May 10

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other30th ACM Conference on Human Factors in Computing Systems, CHI 2012
CountryUnited States
CityAustin, TX
Period12/5/512/5/10

Keywords

  • Avatar communication
  • Field test
  • Shared vision
  • Social response
  • Wearable avatar

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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  • Cite this

    Kashiwabara, T., Osawa, H., Shinozawa, K., & Imai, M. (2012). TEROOS: A wearable avatar to enhance joint activities. In Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 (pp. 2001-2004). (Conference on Human Factors in Computing Systems - Proceedings). https://doi.org/10.1145/2207676.2208345