The effects of debriefing on the performance and attitude of Japanese University students

Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.

Original languageEnglish
Title of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
PublisherSpringer Verlag
Pages173-180
Number of pages8
ISBN (Print)9783319919010
DOIs
Publication statusPublished - 2018 Jan 1
Event48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
Duration: 2017 Jul 102017 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10825 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other48th conference of the International Simulation and Gaming Association, ISAGA 2017
CountryNetherlands
CityDelft
Period17/7/1017/7/14

Fingerprint

Highway planning
Prisoner's Dilemma Game
Game
Students
Planning
Japan
Completion

Keywords

  • Conflict
  • Cooperation
  • Debriefing
  • Engagement
  • Learning

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Kikkawa, T., Sugiura, J., & Kriz, W. C. (2018). The effects of debriefing on the performance and attitude of Japanese University students. In Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers (pp. 173-180). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-91902-7_17

The effects of debriefing on the performance and attitude of Japanese University students. / Kikkawa, Toshiko; Sugiura, Junkichi; Kriz, Willy Christian.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, 2018. p. 173-180 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kikkawa, T, Sugiura, J & Kriz, WC 2018, The effects of debriefing on the performance and attitude of Japanese University students. in Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10825 LNCS, Springer Verlag, pp. 173-180, 48th conference of the International Simulation and Gaming Association, ISAGA 2017, Delft, Netherlands, 17/7/10. https://doi.org/10.1007/978-3-319-91902-7_17
Kikkawa T, Sugiura J, Kriz WC. The effects of debriefing on the performance and attitude of Japanese University students. In Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag. 2018. p. 173-180. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91902-7_17
Kikkawa, Toshiko ; Sugiura, Junkichi ; Kriz, Willy Christian. / The effects of debriefing on the performance and attitude of Japanese University students. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, 2018. pp. 173-180 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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