TY - GEN
T1 - The effects of debriefing on the performance and attitude of Japanese University students
AU - Kikkawa, Toshiko
AU - Sugiura, Junkichi
AU - Kriz, Willy Christian
N1 - Funding Information:
Acknowledgments. Part of this work was supported by JSPS KAKENHI Grant Number JP15K0436.
Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
AB - The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
KW - Conflict
KW - Cooperation
KW - Debriefing
KW - Engagement
KW - Learning
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U2 - 10.1007/978-3-319-91902-7_17
DO - 10.1007/978-3-319-91902-7_17
M3 - Conference contribution
AN - SCOPUS:85048048021
SN - 9783319919010
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 173
EP - 180
BT - Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
A2 - Lukosch, Heide Karen
A2 - Bekebrede, Geertje
A2 - Kortmann, Rens
PB - Springer Verlag
T2 - 48th conference of the International Simulation and Gaming Association, ISAGA 2017
Y2 - 10 July 2017 through 14 July 2017
ER -