Abstract
The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
Original language | English |
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Title of host publication | Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers |
Publisher | Springer Verlag |
Pages | 173-180 |
Number of pages | 8 |
ISBN (Print) | 9783319919010 |
DOIs | |
Publication status | Published - 2018 Jan 1 |
Event | 48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands Duration: 2017 Jul 10 → 2017 Jul 14 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 10825 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Other
Other | 48th conference of the International Simulation and Gaming Association, ISAGA 2017 |
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Country | Netherlands |
City | Delft |
Period | 17/7/10 → 17/7/14 |
Fingerprint
Keywords
- Conflict
- Cooperation
- Debriefing
- Engagement
- Learning
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)
Cite this
The effects of debriefing on the performance and attitude of Japanese University students. / Kikkawa, Toshiko; Sugiura, Junkichi; Kriz, Willy Christian.
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, 2018. p. 173-180 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - The effects of debriefing on the performance and attitude of Japanese University students
AU - Kikkawa, Toshiko
AU - Sugiura, Junkichi
AU - Kriz, Willy Christian
PY - 2018/1/1
Y1 - 2018/1/1
N2 - The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
AB - The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.
KW - Conflict
KW - Cooperation
KW - Debriefing
KW - Engagement
KW - Learning
UR - http://www.scopus.com/inward/record.url?scp=85048048021&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85048048021&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91902-7_17
DO - 10.1007/978-3-319-91902-7_17
M3 - Conference contribution
AN - SCOPUS:85048048021
SN - 9783319919010
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 173
EP - 180
BT - Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
PB - Springer Verlag
ER -