The embodied Web: Embodied Web-services interaction with an umbrella for augmented city experiences

Takashi Matsumoto, Sho Hashimoto, Naohito Okude

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

This paper introduces the embodied Web, a new design paradigm for mobile devices. The embodied Web aims to provide an interface using real-world embodied interaction to provide a computer-augmented reality that accesses web services. This platform regards embodied interaction at three levels: operational level, activity level and social level; and is implemented with a combination of sensor, actuator and network connectivities. The platform is developed as a complex of hardware, software and network services. The implementation takes an approach of modularization of hardware, software and web services. As a practical prototype of the embodied Web, the Internet Umbrella Pileus was developed and tested. In contrast to the small screens of mobile devices, Pileus has a big screen on the underside of the umbrella, and it is operated by embodied interaction, including motion sensing of the device and location sensing of walking activities. Photo-sharing and 3D map navigation is provided on the umbrella to expand the user's activity area. These services are provided by API hookups with Flickr and Google Earth. Pileus has been iteratively developed from user observations, design observations and intuitions and prototype evaluations. The umbrella was tested in a large urban environment (the city of Tokyo).

Original languageEnglish
Pages (from-to)49-66
Number of pages18
JournalComputer Animation and Virtual Worlds
Volume19
Issue number1
DOIs
Publication statusPublished - 2008 Feb

Fingerprint

World Wide Web
Mobile devices
Web services
Hardware
Augmented reality
Application programming interfaces (API)
Navigation
Actuators
Earth (planet)
Internet
Sensors

Keywords

  • Embodied interaction design
  • Embodied web
  • Human-information interaction
  • Social computing
  • Tangible interface
  • Ubiquitous computing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

The embodied Web : Embodied Web-services interaction with an umbrella for augmented city experiences. / Matsumoto, Takashi; Hashimoto, Sho; Okude, Naohito.

In: Computer Animation and Virtual Worlds, Vol. 19, No. 1, 02.2008, p. 49-66.

Research output: Contribution to journalArticle

@article{a51b7273faa848a699672010e5b1a53e,
title = "The embodied Web: Embodied Web-services interaction with an umbrella for augmented city experiences",
abstract = "This paper introduces the embodied Web, a new design paradigm for mobile devices. The embodied Web aims to provide an interface using real-world embodied interaction to provide a computer-augmented reality that accesses web services. This platform regards embodied interaction at three levels: operational level, activity level and social level; and is implemented with a combination of sensor, actuator and network connectivities. The platform is developed as a complex of hardware, software and network services. The implementation takes an approach of modularization of hardware, software and web services. As a practical prototype of the embodied Web, the Internet Umbrella Pileus was developed and tested. In contrast to the small screens of mobile devices, Pileus has a big screen on the underside of the umbrella, and it is operated by embodied interaction, including motion sensing of the device and location sensing of walking activities. Photo-sharing and 3D map navigation is provided on the umbrella to expand the user's activity area. These services are provided by API hookups with Flickr and Google Earth. Pileus has been iteratively developed from user observations, design observations and intuitions and prototype evaluations. The umbrella was tested in a large urban environment (the city of Tokyo).",
keywords = "Embodied interaction design, Embodied web, Human-information interaction, Social computing, Tangible interface, Ubiquitous computing",
author = "Takashi Matsumoto and Sho Hashimoto and Naohito Okude",
year = "2008",
month = "2",
doi = "10.1002/cav.222",
language = "English",
volume = "19",
pages = "49--66",
journal = "Computer Animation and Virtual Worlds",
issn = "1546-4261",
publisher = "John Wiley and Sons Ltd",
number = "1",

}

TY - JOUR

T1 - The embodied Web

T2 - Embodied Web-services interaction with an umbrella for augmented city experiences

AU - Matsumoto, Takashi

AU - Hashimoto, Sho

AU - Okude, Naohito

PY - 2008/2

Y1 - 2008/2

N2 - This paper introduces the embodied Web, a new design paradigm for mobile devices. The embodied Web aims to provide an interface using real-world embodied interaction to provide a computer-augmented reality that accesses web services. This platform regards embodied interaction at three levels: operational level, activity level and social level; and is implemented with a combination of sensor, actuator and network connectivities. The platform is developed as a complex of hardware, software and network services. The implementation takes an approach of modularization of hardware, software and web services. As a practical prototype of the embodied Web, the Internet Umbrella Pileus was developed and tested. In contrast to the small screens of mobile devices, Pileus has a big screen on the underside of the umbrella, and it is operated by embodied interaction, including motion sensing of the device and location sensing of walking activities. Photo-sharing and 3D map navigation is provided on the umbrella to expand the user's activity area. These services are provided by API hookups with Flickr and Google Earth. Pileus has been iteratively developed from user observations, design observations and intuitions and prototype evaluations. The umbrella was tested in a large urban environment (the city of Tokyo).

AB - This paper introduces the embodied Web, a new design paradigm for mobile devices. The embodied Web aims to provide an interface using real-world embodied interaction to provide a computer-augmented reality that accesses web services. This platform regards embodied interaction at three levels: operational level, activity level and social level; and is implemented with a combination of sensor, actuator and network connectivities. The platform is developed as a complex of hardware, software and network services. The implementation takes an approach of modularization of hardware, software and web services. As a practical prototype of the embodied Web, the Internet Umbrella Pileus was developed and tested. In contrast to the small screens of mobile devices, Pileus has a big screen on the underside of the umbrella, and it is operated by embodied interaction, including motion sensing of the device and location sensing of walking activities. Photo-sharing and 3D map navigation is provided on the umbrella to expand the user's activity area. These services are provided by API hookups with Flickr and Google Earth. Pileus has been iteratively developed from user observations, design observations and intuitions and prototype evaluations. The umbrella was tested in a large urban environment (the city of Tokyo).

KW - Embodied interaction design

KW - Embodied web

KW - Human-information interaction

KW - Social computing

KW - Tangible interface

KW - Ubiquitous computing

UR - http://www.scopus.com/inward/record.url?scp=51949098413&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=51949098413&partnerID=8YFLogxK

U2 - 10.1002/cav.222

DO - 10.1002/cav.222

M3 - Article

AN - SCOPUS:51949098413

VL - 19

SP - 49

EP - 66

JO - Computer Animation and Virtual Worlds

JF - Computer Animation and Virtual Worlds

SN - 1546-4261

IS - 1

ER -