Through the looking glass - You can play against your own reflection

Yasuaki Kakehi, Takeshi Naemura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This interactive artwork overturns the commonsense assumption that a looking glass reflects the world in front of it. The worlds outside and inside the looking glass are not symmetric in our optical system. This feature allows you to play an air-hockey game against yourself reflected in the looking glass.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
Pages373-374
Number of pages2
Volume265
DOIs
Publication statusPublished - 2005
Externally publishedYes
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: 2005 Jun 152005 Jun 17

Other

Other2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
CountrySpain
CityValencia
Period05/6/1505/6/17

Fingerprint

Glass
Optical systems
Air

Keywords

  • B.4.2 [Input/Output and Data Communications]: Input/Output Devices - Image display
  • Design
  • Experimentation
  • H.5.1 [Information Interfaces and application]: Multimedia Information Systems - Artificial, augmented, and virtual realities

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Kakehi, Y., & Naemura, T. (2005). Through the looking glass - You can play against your own reflection. In ACM International Conference Proceeding Series (Vol. 265, pp. 373-374) https://doi.org/10.1145/1178477.1178555

Through the looking glass - You can play against your own reflection. / Kakehi, Yasuaki; Naemura, Takeshi.

ACM International Conference Proceeding Series. Vol. 265 2005. p. 373-374.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kakehi, Y & Naemura, T 2005, Through the looking glass - You can play against your own reflection. in ACM International Conference Proceeding Series. vol. 265, pp. 373-374, 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05, Valencia, Spain, 05/6/15. https://doi.org/10.1145/1178477.1178555
Kakehi Y, Naemura T. Through the looking glass - You can play against your own reflection. In ACM International Conference Proceeding Series. Vol. 265. 2005. p. 373-374 https://doi.org/10.1145/1178477.1178555
Kakehi, Yasuaki ; Naemura, Takeshi. / Through the looking glass - You can play against your own reflection. ACM International Conference Proceeding Series. Vol. 265 2005. pp. 373-374
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