@inproceedings{6450295ddf584b1287537a9d0bdf1749,
title = "TIEboard: Developing Kids Geometric Thinking through Tangible user Interface",
abstract = "This research is based on the concept of computing being embedded within the tangible product that acts as both input and output device eliminating the need of traditional computers for any feedback or guidance.The idea is inspired from traditional geoboard that focuses on the age group from 5 to 8 years old. The main goal is to integrate technology seamlessly into physical manipulative and while using this product kids will be able to make complex shapes that offer kids with memorable learning experience.",
keywords = "Geoboard, Geometry, Kids Learning, Tangible Interaction, Tangible user interface (TUI)",
author = "Arooj Zaidi and Junichi Yamaoka",
note = "Publisher Copyright: {\textcopyright} 2021 Owner/Author.; SIGGRAPH Asia 2021 Posters - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021 ; Conference date: 14-12-2021 Through 17-12-2021",
year = "2021",
month = dec,
day = "14",
doi = "10.1145/3476124.3488623",
language = "English",
series = "Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021",
publisher = "Association for Computing Machinery, Inc",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021",
}