Transparent reality: Using eye gaze focus depth as interaction modality

Yun Suen Pai, Benjamin Outram, Noriyasu Vontin, Kai Steven Kunze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

We present a novel, eye gaze based interaction technique, using focus depth as an input modality for virtual reality (VR) applications. We also show custom hardware prototype implementation. Comparing the focus depth based interaction to a scroll wheel interface, we find no statistically significant difference in performance (the focus depth works slightly better) and a subjective preference of the users in a user study with 10 participants playing a simple VR game. This indicates that it is a suitable interface modality that should be further explored. Finally, we give some application scenarios and guidelines for using focus depth interactions in VR applications.

Original languageEnglish
Title of host publicationUIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery, Inc
Pages171-172
Number of pages2
ISBN (Electronic)9781450345316
DOIs
Publication statusPublished - 2016 Oct 16
Event29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan
Duration: 2016 Oct 162016 Oct 19

Other

Other29th Annual Symposium on User Interface Software and Technology, UIST 2016
CountryJapan
CityTokyo
Period16/10/1616/10/19

Keywords

  • Eye tracking
  • Focus depth
  • Interaction modality
  • Virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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  • Cite this

    Pai, Y. S., Outram, B., Vontin, N., & Kunze, K. S. (2016). Transparent reality: Using eye gaze focus depth as interaction modality. In UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 171-172). Association for Computing Machinery, Inc. https://doi.org/10.1145/2984751.2984754