Video synthesis at tennis player viewpoint from multiple view videos

Kenji Kimura, Hideo Saito

Research output: Contribution to conferencePaper

2 Citations (Scopus)

Abstract

In this paper, we propose a new method for synthesizing player-view from multiple view videos in tennis. Our method is divided into two key techniques: virtual-view synthesis and player's view-point estimation. In the former technique, the existing method "view interpolation", which is a technique of synthesizing images in an intermediate viewpoint from the real images in two view-points, restricts a viewpoint position between two viewpoints. To avoid this restriction, we propose a new method of the ability to set up a viewpoint position freely. In the latter, viewpoint position is computed from the center of gravity of a player region in captured videos using epipolar geometry. By applying the computed player's viewpoint to the former method, we can synthesize player-view image. Experimental results demonstrate that the proposed method can successfully provide tennis player-view video in tennis.

Original languageEnglish
Pages281-282
Number of pages2
Publication statusPublished - 2005 Dec 12
EventIEEE Virtual Reality 2005 - Bonn, Germany
Duration: 2005 Mar 122005 Mar 16

Other

OtherIEEE Virtual Reality 2005
CountryGermany
CityBonn
Period05/3/1205/3/16

Keywords

  • Epipolar geometry
  • IBR
  • Player view
  • Virtual view

ASJC Scopus subject areas

  • Engineering(all)

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  • Cite this

    Kimura, K., & Saito, H. (2005). Video synthesis at tennis player viewpoint from multiple view videos. 281-282. Paper presented at IEEE Virtual Reality 2005, Bonn, Germany.