Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment

Taro Maeda, Hideyuki Ando, Maki Sugimoto

Research output: Chapter in Book/Report/Conference proceedingConference contribution

28 Citations (Scopus)

Abstract

This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation, Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection.

Original languageEnglish
Title of host publicationProceedings - IEEE Virtual Reality
EditorsB. Froehlich, S. Julier, H. Takemura
Pages289-290
Number of pages2
Publication statusPublished - 2005
Externally publishedYes
EventIEEE Virtual Reality 2005 - Bonn, Germany
Duration: 2005 Mar 122005 Mar 16

Other

OtherIEEE Virtual Reality 2005
CountryGermany
CityBonn
Period05/3/1205/3/16

Fingerprint

Optical flows
Virtual reality
Display devices

Keywords

  • Galvanic vestibular stimulus
  • Motion sickness
  • Vection

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Maeda, T., Ando, H., & Sugimoto, M. (2005). Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment. In B. Froehlich, S. Julier, & H. Takemura (Eds.), Proceedings - IEEE Virtual Reality (pp. 289-290)

Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment. / Maeda, Taro; Ando, Hideyuki; Sugimoto, Maki.

Proceedings - IEEE Virtual Reality. ed. / B. Froehlich; S. Julier; H. Takemura. 2005. p. 289-290.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Maeda, T, Ando, H & Sugimoto, M 2005, Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment. in B Froehlich, S Julier & H Takemura (eds), Proceedings - IEEE Virtual Reality. pp. 289-290, IEEE Virtual Reality 2005, Bonn, Germany, 05/3/12.
Maeda T, Ando H, Sugimoto M. Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment. In Froehlich B, Julier S, Takemura H, editors, Proceedings - IEEE Virtual Reality. 2005. p. 289-290
Maeda, Taro ; Ando, Hideyuki ; Sugimoto, Maki. / Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment. Proceedings - IEEE Virtual Reality. editor / B. Froehlich ; S. Julier ; H. Takemura. 2005. pp. 289-290
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