Virtual clay modeling system used for creating basic idea of product shape

Hideki Aoyama, Hiroyuki Fujiki

Research output: Contribution to journalArticle

Abstract

This paper deals with a virtual clay modeling system used for creating the basic idea of product shape. The system is composed of a sub-system for modeling the entire shape and sub-system for re-modeling minor details. The entire shape modeling sub-system constructs virtual objects and virtual tools by combining the meta-ball model and voxel model so that high-speed computing is realized for real time processing of the modeling and the basic model can be rapidly and easily created. The detail re-modeling sub-system makes objects using polygon models with springs and dampers between vertexes to develop fine modeling functions and more realistic force-sensing-feedback.

Original languageEnglish
Pages (from-to)1-7
Number of pages7
JournalTechnical Paper - Society of Manufacturing Engineers. MS
Issue numberMS02-183
Publication statusPublished - 2002

Fingerprint

Clay
Feedback
Processing

Keywords

  • CAD
  • Shape Design
  • Virtual Clay Modeling
  • Virtual Reality

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering

Cite this

Virtual clay modeling system used for creating basic idea of product shape. / Aoyama, Hideki; Fujiki, Hiroyuki.

In: Technical Paper - Society of Manufacturing Engineers. MS, No. MS02-183, 2002, p. 1-7.

Research output: Contribution to journalArticle

@article{d30db62bd9da42b9a17e3ebfcd0c7103,
title = "Virtual clay modeling system used for creating basic idea of product shape",
abstract = "This paper deals with a virtual clay modeling system used for creating the basic idea of product shape. The system is composed of a sub-system for modeling the entire shape and sub-system for re-modeling minor details. The entire shape modeling sub-system constructs virtual objects and virtual tools by combining the meta-ball model and voxel model so that high-speed computing is realized for real time processing of the modeling and the basic model can be rapidly and easily created. The detail re-modeling sub-system makes objects using polygon models with springs and dampers between vertexes to develop fine modeling functions and more realistic force-sensing-feedback.",
keywords = "CAD, Shape Design, Virtual Clay Modeling, Virtual Reality",
author = "Hideki Aoyama and Hiroyuki Fujiki",
year = "2002",
language = "English",
pages = "1--7",
journal = "Technical Paper - Society of Manufacturing Engineers. MS",
issn = "0161-6382",
publisher = "Society of Manufacturing Engineers",
number = "MS02-183",

}

TY - JOUR

T1 - Virtual clay modeling system used for creating basic idea of product shape

AU - Aoyama, Hideki

AU - Fujiki, Hiroyuki

PY - 2002

Y1 - 2002

N2 - This paper deals with a virtual clay modeling system used for creating the basic idea of product shape. The system is composed of a sub-system for modeling the entire shape and sub-system for re-modeling minor details. The entire shape modeling sub-system constructs virtual objects and virtual tools by combining the meta-ball model and voxel model so that high-speed computing is realized for real time processing of the modeling and the basic model can be rapidly and easily created. The detail re-modeling sub-system makes objects using polygon models with springs and dampers between vertexes to develop fine modeling functions and more realistic force-sensing-feedback.

AB - This paper deals with a virtual clay modeling system used for creating the basic idea of product shape. The system is composed of a sub-system for modeling the entire shape and sub-system for re-modeling minor details. The entire shape modeling sub-system constructs virtual objects and virtual tools by combining the meta-ball model and voxel model so that high-speed computing is realized for real time processing of the modeling and the basic model can be rapidly and easily created. The detail re-modeling sub-system makes objects using polygon models with springs and dampers between vertexes to develop fine modeling functions and more realistic force-sensing-feedback.

KW - CAD

KW - Shape Design

KW - Virtual Clay Modeling

KW - Virtual Reality

UR - http://www.scopus.com/inward/record.url?scp=0036300968&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0036300968&partnerID=8YFLogxK

M3 - Article

SP - 1

EP - 7

JO - Technical Paper - Society of Manufacturing Engineers. MS

JF - Technical Paper - Society of Manufacturing Engineers. MS

SN - 0161-6382

IS - MS02-183

ER -