Virtual gaze

Exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content

Stevanus Kevin, Yun Suen Pai, Kai Steven Kunze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Nonverbal cues, especially eye gaze, plays an important role in our daily communication, not just as an indicator of interest, but also as a method to convey information to another party. In this work, we propose a simulation of human eye gaze in Virtual Reality content to improve immersion of interaction between user and virtual agent. We developed an eye-tracking integrated interactive narrative content with a focus on player’s interaction with gaze aware virtual agent, which is capable of reacting towards the player’s gaze to simulate real human-to-human communication in VR environment and conducted an initial study to measure user’s reaction.

Original languageEnglish
Title of host publicationProceedings - VRST 2018
Subtitle of host publication24th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450360869
DOIs
Publication statusPublished - 2018 Nov 28
Event24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan
Duration: 2018 Nov 282018 Dec 1

Other

Other24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
CountryJapan
CityTokyo
Period18/11/2818/12/1

Fingerprint

Virtual reality
Communication

Keywords

  • Eye tracking
  • Game
  • Human computer interaction
  • Virtual agent
  • Virtual reality

ASJC Scopus subject areas

  • Software

Cite this

Kevin, S., Pai, Y. S., & Kunze, K. S. (2018). Virtual gaze: Exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. In S. N. Spencer (Ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology [3281587] Association for Computing Machinery. https://doi.org/10.1145/3281505.3281587

Virtual gaze : Exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. / Kevin, Stevanus; Pai, Yun Suen; Kunze, Kai Steven.

Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. ed. / Stephen N. Spencer. Association for Computing Machinery, 2018. 3281587.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kevin, S, Pai, YS & Kunze, KS 2018, Virtual gaze: Exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. in SN Spencer (ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology., 3281587, Association for Computing Machinery, 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, 18/11/28. https://doi.org/10.1145/3281505.3281587
Kevin S, Pai YS, Kunze KS. Virtual gaze: Exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. In Spencer SN, editor, Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery. 2018. 3281587 https://doi.org/10.1145/3281505.3281587
Kevin, Stevanus ; Pai, Yun Suen ; Kunze, Kai Steven. / Virtual gaze : Exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. editor / Stephen N. Spencer. Association for Computing Machinery, 2018.
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