Virtual reality contents using real image based techniques

Hasup Lee, Yoshisuke Tateyama, Tetsurou Ogi

Research output: Contribution to journalArticle

Abstract

In this paper, we proposed virtual reality contents generation methods using real images. Components of virtual world were defined as three categories - dynamic objects, static objects and background. For dynamic component, Video avatar was developed as image-based system using video stream. For static component, 3D object level-of-detail modeling of mesh from range image was developed. And as image-based approach for background, panorama background modeling is studied. User interface for this whole system was also proposed using computer vision technique. Using real image based contents generation, the more realistic contents can be produced efficiently.

Original languageEnglish
Pages (from-to)10-14
Number of pages5
JournalInternational Journal of Information Processing and Management
Volume4
Issue number1
DOIs
Publication statusPublished - 2013

Fingerprint

Virtual reality
Computer vision
User interfaces
Modeling

Keywords

  • 3D Object model
  • CAVE
  • Gesture recognition
  • Panorama
  • Video avatar
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science(all)
  • Information Systems and Management

Cite this

Virtual reality contents using real image based techniques. / Lee, Hasup; Tateyama, Yoshisuke; Ogi, Tetsurou.

In: International Journal of Information Processing and Management, Vol. 4, No. 1, 2013, p. 10-14.

Research output: Contribution to journalArticle

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