TY - GEN
T1 - VR Music Game Considering Range of Arm Motion
AU - Sumitomo, Souma
AU - Sugiura, Yuta
N1 - Funding Information:
ACKNOWLEDGEMENTS This work was supported by JST AIP-PRISM JPMJCR18Y2.
Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - Certain music games are played using VR for entertainment and to promote health. However, current VR music games require users to perform specific actions, so they are unsuitable for users who have difficulty performing such actions. Therefore, in this paper, we focused on the human arm's range of motion and developed a VR music game that fits the range of motion of each user's arm without any change in the game characteristics. The musical score layout interface in the music game is designed to be a sphere whose radius, center position, and usage surface can be customized to provide a musical score that considers the range of arm motion.
AB - Certain music games are played using VR for entertainment and to promote health. However, current VR music games require users to perform specific actions, so they are unsuitable for users who have difficulty performing such actions. Therefore, in this paper, we focused on the human arm's range of motion and developed a VR music game that fits the range of motion of each user's arm without any change in the game characteristics. The musical score layout interface in the music game is designed to be a sphere whose radius, center position, and usage surface can be customized to provide a musical score that considers the range of arm motion.
KW - Virtual reality
KW - daily exercise
KW - music game
UR - http://www.scopus.com/inward/record.url?scp=85085178585&partnerID=8YFLogxK
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U2 - 10.1109/LifeTech48969.2020.1570619307
DO - 10.1109/LifeTech48969.2020.1570619307
M3 - Conference contribution
AN - SCOPUS:85085178585
T3 - LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies
SP - 59
EP - 62
BT - LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020
Y2 - 10 March 2020 through 12 March 2020
ER -