VR Music Game Considering Range of Arm Motion

Souma Sumitomo, Yuta Sugiura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Certain music games are played using VR for entertainment and to promote health. However, current VR music games require users to perform specific actions, so they are unsuitable for users who have difficulty performing such actions. Therefore, in this paper, we focused on the human arm's range of motion and developed a VR music game that fits the range of motion of each user's arm without any change in the game characteristics. The musical score layout interface in the music game is designed to be a sphere whose radius, center position, and usage surface can be customized to provide a musical score that considers the range of arm motion.

Original languageEnglish
Title of host publicationLifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages59-62
Number of pages4
ISBN (Electronic)9781728170633
DOIs
Publication statusPublished - 2020 Mar
Event2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020 - Kyoto, Japan
Duration: 2020 Mar 102020 Mar 12

Publication series

NameLifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies

Conference

Conference2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020
Country/TerritoryJapan
CityKyoto
Period20/3/1020/3/12

Keywords

  • Virtual reality
  • daily exercise
  • music game

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Artificial Intelligence
  • Computer Science Applications
  • Computer Vision and Pattern Recognition

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